(by Tim Willits and Theresa Chasar)
|by Tim Willits||MAP02|
This is a fun, medium-size techbase featuring some of the design principles found in Willits’s CANYON.WAD (some large outdoor areas, non-linear gameplay with multiple routes into the same area, nice large secrets) but lacking the architecture and detailing that made the Master Level so distinct. Among the more memorable areas are a series of large warehouse rooms culminating in an outdoor battle with an archvile, a few raised walkways over some water, and the exit room, which has four switches, three of which reveal monster ambushes to confound the player.
|MAP03||by Tim Willits|
A labyrinthine assortment of rooms and hallways with a few potentially challenging scenarios, mostly in a wood and marble style. I found myself backed into the library area at the beginning and was rushed along for quite some time. The rest of the fights are pretty banal, but Willits has worked in some cool moments. There’s an ominous pit which you KNOW has something nasty in it, a teleporter maze suspended in lava that’s actually pretty straightforward, some nice marble and blood rooms (including the exit sequence), and a "choose wisely" scenario a la Plutonia’s MAP11, just with less fireworks.