tag:blogger.com,1999:blog-2781490333212566792.post8615842307344182891..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: Herian 2 (HERIAN2.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-2781490333212566792.post-91426553637708949372023-01-26T07:41:47.066-06:002023-01-26T07:41:47.066-06:00Regarding MAP15:
Mouselook is actually not necessa...Regarding MAP15:<br />Mouselook is actually not necessary to beat that map. All the walls to the left and right of the blue access door have the GR tag as well, that means you can hit any of these walls and the doors to the yellow key will open. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-73287521007109072392017-04-09T19:03:20.889-05:002017-04-09T19:03:20.889-05:00When you have the chance, can you fix the broken i...When you have the chance, can you fix the broken images for:<br /><br />https://onemandoom.blogspot.com/2013/05/herian-2-herian2wad.html<br /><br />Thanks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-12718149957312496292016-06-28T17:30:31.125-05:002016-06-28T17:30:31.125-05:00I don't suppose you have a place to upload the...I don't suppose you have a place to upload the music and graphics file again somewhere since now the way back machine wont link there due to a stupid Robot.txt problem which I haven't a clue what THATS all about.ConcordeTHhttps://www.blogger.com/profile/10269866799609624992noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-61568333368728226262016-01-24T10:45:26.396-06:002016-01-24T10:45:26.396-06:00i think that it is something that the further you ...i think that it is something that the further you go down the eternal doom corridor (using eternal doom as a generalization for "puzzle play" of all kinds) the more you are asking of your audience. about the worst aspect in the two Herian megawads, for me, is dead-end backtracking as a puzzle. by that i mean you cross some invisible linedef that does something and then reach a dead end and then feel confused because, by all rights, you should have seen something and then start floundering about because maybe you've missed some sort of secret switch. but there was never any switch, just a tripwire, so you don't know if something happened elsewhere in the level, but you were going to go look eventually because as far as you are concerned you hit a dead end. and of all the goofy sector machinery involved in Doom as a Rubik's cube, dead-end backtracking is perhaps the part i appreciate the least.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-44077247768561254922016-01-23T12:05:22.923-06:002016-01-23T12:05:22.923-06:00man, i really want to like this wad, because it ha...man, i really want to like this wad, because it has a lot of elements that i like in Doom, like level-design emphasized on exploration, and some of the levels are neat, but most of the maps just have godawful, completely nonsensical progression. it probably could've benefited from a few more ZDoom-isms to make certain things more clearer where they lead to, and a soundtrack that's not just bad NIN MIDIs, but as it is, i still have a hard time finishing this thing. even Eternal Doom wasn't as painful as this generally.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-11146681650874816482015-01-28T12:32:42.517-06:002015-01-28T12:32:42.517-06:00No problem. I guess I was lucky enough to find tha...No problem. I guess I was lucky enough to find that original package.<br /><br />But to be honest, I'm lucky enough if I find a downloadable link inside The WayBack Machine as its main purpose is to archive webpages.<br /><br />I'm even more lucky to find that link archived because as far as I can tell, The WayBack Machine is not an autonomous system, meaning people have to manually archive the link.<br /><br />In the end, I'm glad someone did.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-11466435920635002892015-01-12T18:17:20.790-06:002015-01-12T18:17:20.790-06:00that is indeed a disturbing development. the link ...that is indeed a disturbing development. the link in the intro paragraph was good but the /idgames button had the wrong one. that has been fixed. the link for the music / gfx pack is in the same paragraph but the link went dead so I switched it to the combined one lupinx uploaded last year to best-ever.org. its cool that you found wilsons original full package, tho. thanks for the heads-up.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-73324937042752580652015-01-12T09:44:29.279-06:002015-01-12T09:44:29.279-06:00I'm not sure if people still check this page b...I'm not sure if people still check this page but just in case, I have something to say.<br /><br />You have the wrong link; it's for the 1st Herian, not this one. Here's the correct link:<br />http://doomworld.com/idgames/?id=10563<br /><br />Also, according to the readme, there's an optional music pack and fantasy characters and weapons pack for this. The pack for this bonus content would be found at the guy's website (http://freespace.virgin.net/i.w/) but the site doesn't exist anymore. However, thanks to The WayBack Machine, I've found the pack. It contains both the main mod and the 2 bonus packs:<br />http://web.archive.org/web/20020525141339/http://freespace.virgin.net/i.w/H2-FULL.ZIP<br /><br />Even though this review is 2 years old, I hope you update the post with these links.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-88925026492295502822014-06-08T16:18:38.494-05:002014-06-08T16:18:38.494-05:00I can not leave the Map 16 "lava pit" lo...I can not leave the Map 16 "lava pit" long after I reach the pond climb the stair where the Cyberdemon appears and is the Amariila key principle teleports and even stays there, any ideas for that, or finish the level ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-64724768664266814542014-05-31T20:38:36.542-05:002014-05-31T20:38:36.542-05:00Herian 2 is a great example of a map pack that cou...Herian 2 is a great example of a map pack that could use a ton of polishing. A lot of the elements are there and better than the original, but there is still a lot that Wilson didn't know how to do or fake and he couldn't help himself with all the dead-end backtracking. KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-77660166511171802452014-05-31T17:59:58.788-05:002014-05-31T17:59:58.788-05:00The red key in Cavern is one of my favorite moment...The red key in Cavern is one of my favorite moments from the pack. First you ride the elevators up at the start, then head over to the east cliff face. You need to do (???) to make two stone steps rise along the southwest side of that cliff face - the southernmost step has to rise twice before you can climb up. Once you get up to the top, chaingunners warp onto the towers; it's a memorable scene (though the choice of a hitscan enemy without cover is questionable).<br /><br />There are plenty of little things that the author didn't pay attention to which could have helped the pack greatly. Water represents opportunities for exploration - here, it represents a chance to get stuck, either because you can't jump back up, or because you tried to look around the outer edges of the map and got wedged in somewhere you weren't supposed to. Your only rewards are ugly views of the map edges that the author obviously didn't spend time with. The lame signs about the water aren't much of a help here, and generally insult the player's intelligence (aside from the "swimming is cool" one, which on a 2014 resolution I could make out clearly from a distance not originally intended - it prompted me to try and half-solve a puzzle - an underwater switch you'll notice from the map - which nevertheless won't help you until you clear yet more puzzles). The bridges from Bridges also can destroy the atmosphere - drop off into the water from the very start and you'll notice you can't go under these (surprising!) and there's also an invisible bridge for no reason. The fun in discovering the obscure solution to some puzzle is outweighed by the realization you've just avoided a pointless waste of half an hour, by inches and luck. Other attempts at functional elements are noteworthy but don't really work; I think Mixing Plant has a couple automatic doors connecting through the center of the map, but they only open automatically from the outside, which is confusing and wasteful. It's even worse when key or puzzle doors open automatically from some sectors, but not others - there are many opportunities for accidentally messing up progress that make this kind of super-involved design dangerous to dabble in if you can't absolutely nail it. That only compounds the maps' tendency to have too many elements of puzzles presented at one time to the player, so that the player is confused about what represents the right path for immediate progress, and what will need to be returned to later. I also wonder if some places don't offer outright opportunities for sequence breaking; I certainly came close a couple times.<br /><br />Mixing the three styles of DOOM, Heretic, and Hexen (which progress from less to more naturalistic maps and puzzles, and some would argue from better to worse fight design) would be difficult for a seasoned mapper, and this pack doesn't nail it. The 'naturalistic' maps tend to be just some random raised stretches overlooking narrow valleys and connected by telepads or, worse, invisible warp sectors instead of real connecting architecture. There is some amazing stuff here - the Cruise Ship's geometry, the sound design is good too - but a lot of it is squandered by not tying into the gameplay at all - like the "secret canyon" at the game start. I'm always wary of games that make it much easier to find secrets than actually progress in the game, and this pack has too many of those moments.Edwin Herdmanhttps://www.blogger.com/profile/05040978095707760636noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-84136168784750458332013-06-30T08:50:31.285-05:002013-06-30T08:50:31.285-05:00It doesn't make much sense the first time you ...It doesn't make much sense the first time you see it but I suppose Wilson was just trying to add a greater sense of connectivity to Herian's overall experience.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-4402429169708342792013-06-25T14:13:58.402-05:002013-06-25T14:13:58.402-05:00That "secret canyon" in map 1 really is ...That "secret canyon" in map 1 really is baffling, as you say. So much so that I when I played this for the first time, I couldn't figure out what to do there, and gave up on the whole WAD for an entire year. This review got me wondering, so I finally loaded it up last night to give it a second chance, and blitzed right through it. (The first level, that is.)Salt-Man Zhttps://www.blogger.com/profile/07042401821387954296noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-84425076118793200482013-05-28T05:01:49.285-05:002013-05-28T05:01:49.285-05:00This was my first ZDoom wad, and always blew me aw...This was my first ZDoom wad, and always blew me away with the sheer atmosphere of the levels. I never could get past map 7, but my skills have advanced considerably since then, so I should reattempt it and really see everything it has to offer. Ragnornoreply@blogger.com