tag:blogger.com,1999:blog-2781490333212566792.post8989055163139839888..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: The Plutonia Experiment (PLUTONIA.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-2781490333212566792.post-42708756112666863622019-05-18T20:11:30.688-05:002019-05-18T20:11:30.688-05:00Thanks for the interesting insight. To be fair a l...Thanks for the interesting insight. To be fair a lot of my difficulties with megawads stem from my bullheaded stubbornness in playing on UV and UV only. I just feel like I'd be missing out on many of the author's devious intentions if I dropped down to HMP. At least in 2019 we can still always rely on the Doom community to deliver a solid challenge.MJAhttps://www.blogger.com/profile/00105191224847513023noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-67359667432992106872019-05-17T12:50:39.862-05:002019-05-17T12:50:39.862-05:00Resource scarcity is a tough nut to crack because ...Resource scarcity is a tough nut to crack because everyone has their own idea about how it should play out. There was a time when players actually spent a bit learning the fundamentals of a map on HMP before trying it out on UV, at which point they already had a good idea where each secret was and what they all contained. I also know of places where authors swap out powerups on lower difficulty levels for single health or armor bonuses on UV.<br /><br />I've thought a lot about the perils of structuring encounters given that Doom has three different monster loadouts and two basic gameplay mutators built into its menu options. Would players enjoy having the option ready to add the ITYTD damage and ammo multipliers to UV? I wonder whether it would be to the community's advantage to have a customizable gameplay mod that could remove a percentage of the monster population at random, thinning out the Most Hated Monsters and even removing them entirely.<br /><br />If the community's sensibility regarding authorship wasn't so authoritarian then it might benefit from allowing enterprising players to "remix" the difficulty of levels by changing thing placement more to their liking and then making the remixes available on a common site. It might even get more people interested in becoming an author themselves.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-82508687455789195522019-05-16T09:50:11.633-05:002019-05-16T09:50:11.633-05:00I'll say this for the Casalis. While Plutonia&...I'll say this for the Casalis. While Plutonia's difficulty is deliciously high, at least there's more than enough ammo to deal with every demon that comes your way. And they avoid the dick move of hiding essential health and ammo behind secrets, something that is all too common with modern mapsets.MJAhttps://www.blogger.com/profile/00105191224847513023noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-70712115848777203602015-04-12T09:05:09.857-05:002015-04-12T09:05:09.857-05:00Easily the best iwad, in my books. TNT is still pr...Easily the best iwad, in my books. TNT is still pretty underrated, though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-59477321442392362015-01-12T22:27:57.078-06:002015-01-12T22:27:57.078-06:00(I don't like posting as WolfForever because t...(I don't like posting as WolfForever because this isn't a Wolfenstein 3D blog so the name doesn't fit)<br /><br />One thing I find most amazing about the Plutonia Experiment is the consistency of quality in the maps. There's hardly a dud to be found! While it can be explained by the fact that only two authors were involved, there's arguably not another fan made megawad (commercial or not) released by mid 1996 that delivers the quality as consistently on every level. Even Memento Mori (2) clearly has duds. Then you consider the difficulty standards it set at the time and the fact it was made in only four months (almost speedmapping speed for 1996 standards, we're talking each author had to get a map done in 7-8 days on average, in early 1996) and it's not doubt, Plutonia is a classic, the better half of Final Doom, and deserves its following and fan made tributes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-84194239832989954072015-01-12T22:26:37.141-06:002015-01-12T22:26:37.141-06:00This comment has been removed by the author.WolfForeverhttps://www.blogger.com/profile/01722579221537565281noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-90650226519446839922014-09-11T02:19:31.755-05:002014-09-11T02:19:31.755-05:00i think at least one member of the community comme...i think at least one member of the community commented that plutonia was more or less doom and doom ii rearranged, and while i dont think thats purely teh case he does have a pretty good pointKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-2938543573296487252014-09-11T02:18:00.324-05:002014-09-11T02:18:00.324-05:00more importantly getting any freeware megawad was ...more importantly getting any freeware megawad was a pain in the ass back then, let alone something with plutonia's polish<br /><br />haters gonna hate thoKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-8572438028091705952014-01-21T23:52:30.300-06:002014-01-21T23:52:30.300-06:00Oh, jeez, NME. You know, that map reminds me quite...Oh, jeez, NME. You know, that map reminds me quite a bit of E2M1, Demios Anomaly. I think it's the use of teleports, the way you start in a vaguely L-shaped corridor terminating in an overlook over a toxic pool you must skip across, and the overall dark hellbase theme.june gloomhttps://www.blogger.com/profile/10563048037813380914noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-9749086992209372982013-05-18T22:02:52.267-05:002013-05-18T22:02:52.267-05:00And also even considering the lack of new game con...And also even considering the lack of new game content, Plutonia has always made me frown to any review concluding that Final Doom is not worth it. I consider Plutonia to be just as much a wad every Doom fan should experience as I do the numerous classic free megawads from over the years and decades. And then factor in 1996: there weren't even many great megawads available for free. I don't think any other contemporary freeware megawads except the MM's (and those are good for very different reasons to boot) can hold a candle to what Plutonia delivers.WolfForeverhttps://www.blogger.com/profile/01722579221537565281noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-63813547037120852013-05-18T21:53:46.030-05:002013-05-18T21:53:46.030-05:00Plutonia has always been my favorite ID Software-l...Plutonia has always been my favorite ID Software-licensed IWAD to play. I find almost every level to be enjoyable. Plus even if not every area is beautiful, it's almost never an eyesore to look at. And finally the challenge level, while still short of some modern classics, is easily the closest to what many of today's wads offer.<br />WolfForeverhttps://www.blogger.com/profile/01722579221537565281noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-3112802546623053642012-10-21T21:00:56.222-05:002012-10-21T21:00:56.222-05:00Since you referred HR, I do agree there's a di...Since you referred HR, I do agree there's a difference between Donner and Niv's megawad and Plutonia. HR focused on nasty fights with armies of heavyweight monsters while Plutonia relied on sneaky traps and sadistic monster placement to be as brutally challenging as it is. Regardless, fans will continue to compare both megawads together, and there's no doubt that both Plutonia and HR paved the way for future megawads like AV, Scythe, and Kama Sutra, which make usage of their gameplay idioms.Anonymoushttps://www.blogger.com/profile/09337851568142618901noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-29847020114458292392012-10-21T19:36:53.224-05:002012-10-21T19:36:53.224-05:00Okay, not a problem. Just brought it up because I ...Okay, not a problem. Just brought it up because I notice that both brothers have their own mapping styles. Milo's maps have curvy corridors and circular areas, while Dario has some abstract architecture, yet versimilitude thrown in. If you have another playthrough, you'll notice that Map28 looks like a map by Milo as they have curvy corridors and the large circular room shown in the screenshot, and Maps08, 13, and 25, look just like the rest of Dario's creations including his contributions to Evilution and moreso his famed Map23 for Requiem.Anonymoushttps://www.blogger.com/profile/09337851568142618901noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-9595341557845940032012-10-21T09:23:09.325-05:002012-10-21T09:23:09.325-05:00I used the list GhostlyDeath received from Dario, ...I used the list GhostlyDeath received from Dario, then integrated into the wiki. It may not be 100% accurate after 15+ years, as earlier interviews suggested work was split 50/50, but without otherwise strong proof (the few publically available levels not being foolproof for stylistic determination) I'm comfortable using the given info. If there are any errors, they're probably due to Dario not remembering making a specific map and just assuming Milo did it.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-78410205616799472482012-10-21T07:08:44.408-05:002012-10-21T07:08:44.408-05:00Very nice review. While Evilution was okay, Pluton...Very nice review. While Evilution was okay, Plutonia was the main highlight of Final Doom. A little question about the author credits, though. Was this what the Casalis confirmed? I could have sworn from the design style that MAPS08, 13, and 25 were by Dario, and MAP28 by Milo. I still consider MAP24 by Dario, though, since there's a resemblance to Memento Mori's Map 24. Anyway, Thanks for reviewing the Final Doom duology megawads. They were fun to read.<br /><br />T-RexAnonymoushttps://www.blogger.com/profile/09337851568142618901noreply@blogger.com