tag:blogger.com,1999:blog-2781490333212566792.post2100465324981795928..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: The Core (A_CORE.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2781490333212566792.post-10329682041498447892018-10-12T15:45:04.335-05:002018-10-12T15:45:04.335-05:00Zrrion sez:
"This map was actually a remake ...Zrrion sez:<br /><br />"This map was actually a remake of the first competent map I ever made. All of the maps I had made beforehand were made before I knew how to make doors or switches and I had just played vrack2 so I wanted to make a space station map and take advantage of the fact that I knew how to make doors without copy pasting them in from other maps. With the remake I had switched from DeePsea and was using Gzdoombuilder and the UDMF format for maps and I decided to test out my new knowledge by remaking a map I had originally made to test out knowledge. It seemed appropriate.<br /><br />So I ended up over-detailing this one in part because my editor and map format made that easier than ever, and in another part because I felt like I was finally able to detail things as much as Vrack did. Whether I succeeded or not is up for debate I suppose. IIRC the damn was inspired by a very old map I found on a PC gamer cd named hoover.wad or something. I always felt that map looked cool and when I wanted to deviate from the layout of the original map I decided to try and emulate that wad."<br /><br />http://zrrion.tumblr.com/post/178974221788/doomwads-the-core-game-doom-ii-year-2012KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-13278468964533354382016-03-02T18:54:06.400-06:002016-03-02T18:54:06.400-06:00I don't think that it helps out as much on the...I don't think that it helps out as much on the really hardcore slaughter maps since death is only ever a few seconds away, but it would certainly liven up the action on more regular levelsKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-40520387848162942662016-03-02T03:19:28.756-06:002016-03-02T03:19:28.756-06:00This health-buffering mechanic sounds very interes...This health-buffering mechanic sounds very interesting. I can imagine it would be an amazing feature for some slaughter PWADs as well, since it would allow for more freedom of movement, since you don't need to plan your "routes" based on health-pick-up as much during combat, while also forcing the player into moving even more than before, because burst damage becomes more of a threat, depending on the regenration the player has. <br /><br />I will give this baby a shot right now, I gotta see how this plays out.Anonymoushttps://www.blogger.com/profile/06831795486955499188noreply@blogger.com