tag:blogger.com,1999:blog-2781490333212566792.post5527657132978282255..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: Nebula 95: Drown Stone Cassette B (NEB04.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2781490333212566792.post-71537034785097218402015-03-15T22:25:18.653-05:002015-03-15T22:25:18.653-05:00I would probably be more irreverent than anyone wo...I would probably be more irreverent than anyone would expect, at least at first. the allure of making a sloppy but lovable collection of '94 / '95 maps is too strongKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-34784245135627487472015-03-14T20:18:21.730-05:002015-03-14T20:18:21.730-05:00And that would be an interesting thing to see! I w...And that would be an interesting thing to see! I wonder what sources (if some of them happen to be wads) you would draw inspiration from, considering the giant wealth of mods you have played and written detailed pages over.Kassmannoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-11870423918780760272015-03-13T12:50:50.255-05:002015-03-13T12:50:50.255-05:00I wouldn't worry about your choice of sky, I t...I wouldn't worry about your choice of sky, I think that contrast is important when it comes to making Doom levels visually striking but whether a level accomplishes this is not to me an arbitrary box to check that differentiates good Doom maps from bad ones, just "striking" from "muted". If I ever sit down to make a Doom map I hope that i would endeavor to make my own level something that was important to me, not to someone elseKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-24342034152097162782015-03-13T10:29:59.709-05:002015-03-13T10:29:59.709-05:00Cloudy/rainy days give me a weird sense of comfort...Cloudy/rainy days give me a weird sense of comfort, like a white blanket stretched out over the sky. They also make me think of synthpop music (particularly Depeche Mode, New Order, and Pet Shop Boys), hence why I chose the track for the 95' version. <br /><br />Yeah the only real architectural differences that aren't purely aesthetic include the setup for the RL (the original walkway ending with the RL on a silver rail was removed, which is why the weird silver pillar was added), and the method for retrieving the YK (before you could just climb the spider posts, in this you need timed lifts to teleport to them). I'm just glad doomer have a version they can enjoy. As always thanks for the review! And I'll try to avoid going monochrome again in the future hahaKassmannoreply@blogger.com