tag:blogger.com,1999:blog-2781490333212566792.post6187982693299387343..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: Titan (TITAN.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2781490333212566792.post-29557796223797915982015-08-04T03:27:56.097-05:002015-08-04T03:27:56.097-05:00And now I feel like an idiot. It seems using the l...And now I feel like an idiot. It seems using the latest non-dev build doesn't have this issue at all.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-50627046580528516112015-08-03T08:35:16.326-05:002015-08-03T08:35:16.326-05:00I've also now noticed that Eternal Doom map28 ...I've also now noticed that Eternal Doom map28 is broken regardless of "Bullets Only Hit Floors and Ceilings" being on or off. Only works in -vanilla command period. I hope Quasar fixes this. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-65420514420571175552015-07-19T08:41:30.591-05:002015-07-19T08:41:30.591-05:00IMO, Eternity really needs to make -Vanilla comman...IMO, Eternity really needs to make -Vanilla command work without having to use the -warp command, as its the only thing that actually makes Eternity fully compatible with Vanilla. The compatibility options in the menu seem to suffer from many bugs, making it impossible to actually have full vanilla compatibility through such means. I don't even understand why "Bullets Only Hit Floors and Ceilings" is even a thing. No other port has this, and having it on fixes some vanilla maps that are broken with it off (AV 15 for example), but breaks others that were fine with it off (Icarus 01).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-61335147056279339322015-06-13T18:35:30.142-05:002015-06-13T18:35:30.142-05:00thanks!thanks!KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-47065867310998747502015-06-13T16:04:45.777-05:002015-06-13T16:04:45.777-05:00It's cool. Enjoying your reviews by the way, i...It's cool. Enjoying your reviews by the way, including this one obviously :)Ixnatifaulhttps://www.blogger.com/profile/16140607129020825661noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-21186687714322513002015-06-13T09:58:35.227-05:002015-06-13T09:58:35.227-05:00oh wow, rather than download a fresh copy of /idga...oh wow, rather than download a fresh copy of /idgames, i used one that had been sitting on my hard drive since 2010, when i was feverishly downloading doom WADs. updatedKMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-72901059926693951652015-06-13T02:44:01.428-05:002015-06-13T02:44:01.428-05:00I fixed the teleporter issue over a year ago. Perh...I fixed the teleporter issue over a year ago. Perhaps you're not playing version 1.1 of the level set? It works for me at least.Ixnatifaulhttps://www.blogger.com/profile/16140607129020825661noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-13887098021269223402015-06-12T04:51:53.431-05:002015-06-12T04:51:53.431-05:00Thanks for replies! I also really like Eternity...Thanks for replies! I also really like Eternity's software render and some of the features. But yeah I talked with Quasar a while ago about bugs I found, compatibility settings and other features and suggestions but unfortunately he didn't seem to bother replying anymore to my messages. I really hope he will complete Heretic support soon because it's been left unfinished since many years, as well as adding some of my suggestions.<br /><br />I guess I forgot to say that I dislike PrBoom+ render, it feels more like it uses OpenGL rather than software and I'm not talking about GLBoom which IS PrBoom with OpenGL render. But yeah, Eternity could benefit from having compatibility options because this is why people prefer using PrBoom+ when comes to playing all kinds of maps (vanilla, limit removing and boom). And it's not just that, some people seem to be bothered by the options menu as well, although I don't really care about how options menu looks but still I hope Quasar sorts out these things in next version.<br /><br />-FistMarineAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-4059675006389803052015-06-11T12:45:37.316-05:002015-06-11T12:45:37.316-05:00it would be really cool to see eternity take off, ...it would be really cool to see eternity take off, since what few levels that exist for it are very cool (well uh vaporware demo really)KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-78736785979790655092015-06-11T09:58:31.087-05:002015-06-11T09:58:31.087-05:00I have been preferring Eternity for casual play, m...I have been preferring Eternity for casual play, myself. Certainly has a better software renderer than PrBoom+'s. And I like that it has mapinfo support, so Valiant feels more at home with it.<br /><br />Problems are, it hasn't exactly caught on with many mappers. Some features it allows are a bit anti-classic, such as disabling infinitely tall actors, and jumping (I'm aware that these can be turned off, but it opens the window for maps to require them). It also lacks strict compatibility settings for demos.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-75407557319529998242015-06-11T06:52:51.575-05:002015-06-11T06:52:51.575-05:00I never cared about PrBoom+ to begin with. I find ...I never cared about PrBoom+ to begin with. I find Eternity a much better port for playing vanilla, limit-removing and boom-compatible wads. I don't even have the original DOS EXES as I own Collector's Edition (which comes with shitty Doom95 port) although I used to own shareware versions of Doom (v1.2,v1.666 and v1.9) and "pirated" Doom II 1.666 back in the day, so nowadays I just use a source port for my all time Dooming (not right now as I'm studying for exams, I only visit this blog and other sites occasionally in breaks). I used Chocolate Doom couple of years ago for playing original IWADs, the result was OK but not a huge fan of pixelated low-res graphics (and this is coming from an old games fan!). I just prefer my resolution at least 640x480 to look nicely and see where I'm going. Ironically, I'm using DOSBox to play most old games (Duke Nukem 3D, Heretic, Hexen, Quake, Strife, etc) so resolution doesn't bother me sometimes. Sucks that I have to use a source port to play Doom.<br /><br />Anyway few months ago I tried Eternity (well, not really first time trying it as I tried before many years ago but have forgotten about it until recently) and does a much better job at playing IWADS and PWADS. The only bad thing about Eternity is that save games aren't compatible with Chocolate Doom and therefore not compatible with DOS version but I don't find this that bad, as long as people will download Eternity and try my saves in case they are stuck on a certain level or for reporting bugs on certain custom maps in case screenshots aren't enough.<br /><br />When the PWADS require ZDoom (like this one), I usually mix with Aeons of Death mod for freshening things up, much like other people use Brutal Doom to play most mapsets (though I'm not a huge fan of Brutal Doom, but the recently released v20 looks promising, can't wait to try it next month after final exams) but I understand using mods will break the way map was intended to be played and as such I choose carefully what wad I want to play in ZDoom mixed with AEOD. I also play less popular (limit-removing or boom-compatible wads) with ZDoom + AEOD because Doom's gameplay gets repetitive at times, especially when you play multiple megawads in a row. Not to say Doom's gameplay is boring because I like Doom very much but it does become boring after a while and sometimes it's a good idea to play something else once in a while and then come back to Doom to finish the said megawad. But in general, I play Top 100 Wads + Cacowards in Eternity Engine (except wads that require ZDoom or other source ports to be played). Every other wad that wasn't featured in Top 100 Wads or Cacoward, gets played in ZDoom with Aeons of Death.<br /><br />To end my long-ass message, the reason why I don't find PrBoom+ as good as most people say is because: 1) People seem to use it for creating and sharing demos and as such I don't record demos unless I'm very bored and 2) It has some features I dislike such as changing .wad files to PrBoom files when you start PrBoom+ for first time, some default settings such as the aspect ratio is incorrect and in general it doesn't feel vanilla at all, it just tries to be but fails miserably. Eternity does a much better job at recreating Vanilla feeling.<br /><br />This is my honest opinion regarding source ports.<br /><br />-FistMarineAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-68146765988146720072015-06-10T09:13:01.903-05:002015-06-10T09:13:01.903-05:00my pie in the sky doom-plus port would have some k...my pie in the sky doom-plus port would have some kind of Mapinfo support just like you said. it would be nice to free authors from the arbitrary confines of the Doom II format. if we're talking about something that's basically vanilla (or limit-removing), it would also have some kind of sky transfer support (because multiple skies r cool) and maybe more room / flexibility with DeHackEd. it sucks seeing guys like Wraith666 struggle to make ends meet within DeHackEd's limitations (namely frames) when they are clearly full of cool, vanilla-compatible ideas.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-23201511613766987742015-06-10T04:00:19.723-05:002015-06-10T04:00:19.723-05:00"You don't see a whole lot of "norma..."You don't see a whole lot of "normal maps but with ZDoom features" nowadays."<br /><br />Think its because people expect "normal" maps to at least work in PrBoom+ nowadays, for demo recording. Kinda wish we had a new mapping format that offers more than what Boom/MBF have, but still be designed around classic gameplay. And of course, a demo friendly engine with such format. If not to be, than I just wish PrBoom+ at least had partial Mapinfo support for episode/map/cluster definitions.Anonymousnoreply@blogger.com