tag:blogger.com,1999:blog-2781490333212566792.post6417885373029177465..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: Welcome to Hell (WELHELL.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2781490333212566792.post-19414986151267667052011-10-30T09:10:30.816-05:002011-10-30T09:10:30.816-05:00Wow, thanks VDGG! Spoilers for MAP07 because I did...Wow, thanks VDGG! Spoilers for MAP07 because I didn't even realize this - The map uses the Dead Simple feature in conjunction with the boss shooter. You need to activate the tag in order to confront the shooter. If you kill any arachnotrons beyond what's initially present in the map (i.e., the spawner makes more), it will make the switch that activates the exit elevator (which also grants access to a number of arms and powerups) inaccessible. While you may technically be able to dispatch Romero's head from a distance, I wouldn't count on it given the limited frame of time during which you can act.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-56290689555840828232011-10-30T06:41:07.452-05:002011-10-30T06:41:07.452-05:00Just wanted to share my opinion. MAP05 is really c...Just wanted to share my opinion. MAP05 is really cool and the only one I enjoyed from start to finish. MAP06 - I couldn't figure it out, the darkness was annoying, I got quite far but never got to the exit. You didn't mention MAP07 is broken, seriously broken. If romero spawns extra arachnotrons and you kill them - the map cannot be finished. As usual, thanks for your review, vdggAnonymousnoreply@blogger.com