tag:blogger.com,1999:blog-2781490333212566792.post6962971016557060789..comments2024-03-28T04:01:06.446-05:00Comments on ONEMANDOOM: WAD Reviews: Virgil's Lead (VIRGIL.WAD)KMX E XIIhttp://www.blogger.com/profile/05745439363707845462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2781490333212566792.post-39862462409430991152017-05-23T20:39:28.853-05:002017-05-23T20:39:28.853-05:00I agree 100%. That first key was just plain dumb....I agree 100%. That first key was just plain dumb. Any map that has me running around shooting and pushing on every surface is flawed. But this was otherwise a beautiful map.Anonymoushttps://www.blogger.com/profile/07470541746888367907noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-53616159343113946832015-08-30T10:54:44.837-05:002015-08-30T10:54:44.837-05:00i do not recall having a problem with VIRGIL, unli...i do not recall having a problem with VIRGIL, unlike the micro-ledge in VESPERAS.KMX E XIIhttps://www.blogger.com/profile/05745439363707845462noreply@blogger.comtag:blogger.com,1999:blog-2781490333212566792.post-45111329880322682972015-08-29T22:33:39.579-05:002015-08-29T22:33:39.579-05:00Great lighting, and Dr. Sleep is a damn good mappe...Great lighting, and Dr. Sleep is a damn good mapper, but this map, ay yi yi. There should be a warning label on a map that require's a secret to progress. It's not exactly obvious looking either, mappers should remember this is a run and gun game. I love clever stuff, but this is not an example. Anonymousnoreply@blogger.com