In 2009, Whoo opened the doors for TNT2, what was to be a spiritual sequel to TNT: Evilution. What followed was one of the longest and most protracted and most importantly PUBLIC development cycles in the community. Somewhere along the way, Steve Muller aka "Kyka" took the reigns of development along with a few other forum regulars who really wanted to see TNT2 make it to completion. I distinctly recall playing a gorgeous TNT2 demo map from Xaser. His teaser generated a lot of buzz for the project, but certain folks including a late-returning Whoo looked at the direction that Kyka had taken TNT2 and were vocally...dissatisfied. Somewhere after all the name-calling and aspersions, when the project heads could speak a bit more civilly in public, there was a project split in 2014, founded upon some sort of a level draft where levels were split up like dividing property during a divorce. A bit more level-headed than the divorces I've heard talk of, really. This is where Revilution's story begins, as a TNT2 spinoff.
ONEMANDOOM: WAD Reviews
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Monday, May 19, 2025
TNT: Revilution (TNTR.WAD)
Labels:
2017,
2017 Cacowards,
AD_79,
cannonball,
Chris Hansen,
dobu gabu maru,
Doom II,
Eradrop,
Eternal,
gaspe,
Gothic,
Jaws in Space,
Kyka,
megawad,
purist,
review,
Steve Duff,
TNT Evilution,
Uni,
valkiriforce
Friday, May 16, 2025
Cavemen (#CAVEMEN.WAD)
CAVEMEN
by "Sphagne"
Some folks wish that the first two Community Chests had been more exclusionary. Its original call to arms did not specifically ask for maps that had not previously been released, which is why Sphagne, Gene Bird, and Daniel Trim ended up submitting some of their previously-released maps to CCHEST, with Gene Bird sneaking a few (as well as one original!) into CCHEST2. The vast majority of Sphagne's material was concocted prior to him approaching the Doom community, during a period spanning 1995-1999, and then bulk-uploaded in August of 2002. The author claims that Cavemen, a MAP07 replacement for Doom II, is his ninth map, though it's the seventh in the running that was made available on /idgames. For those keeping score at home, the 1st and 3rd levels have never been (publicly) seen.
Tuesday, May 13, 2025
The Real Crusher (CRUSHER.WAD)
THE REAL CRUSHER
by "Black Void"
The original Community Chest was an interesting hodgepodge of folks who had already had long and storied careers, like Rex Claussen, Stephen Clark, and Samuel Villarreal, as well as authors like Sphagne, Gene Bird, and Daniel Trim, who had released a bunch of solo levels over the previous year or two, some of which found their way into the collection. Black Void doesn't really fall into either of these categories, instead standing alongside Simon Broadhead and Will Hackney as one of the less-defined contributors. Black Void is sometimes remembered for Captain Mancubus, a Doom II episode that they created alongside another author named Epyo. This, however, is The Real Crusher, a MAP06 replacement for Doom II released mid-2002.
Thursday, May 8, 2025
X-treme (demo) (EAXT.WAD)
X-treme is a two-level demo of a megaWAD project that Erik Alm declined to finish, released months after he published Scythe, late in 2003. If Alm had finished out the whole thing then it might have ended up as a gold standard for masochists the world over. As it stands, EAXT is whispered among consumers of ultra-hard mapsets, with the likes of gggmork theorizing whether or not it could be completed in a single segment run. As it turns out, yes, it can, but few speedrunners are willing to cut their teeth on it. The only person willing to do so on MAP02 appears to be stx-vile, whose record you can see played on Youtube.
Monday, May 5, 2025
KMETL14 (KMETL14.WAD)
KMETL14
by Kurt Kesler
Kurt Kesler made a bunch of vanilla levels that got rolled up into KMEGA1 before moving onto limit-removing with KHILLS, Boom with KBOOM, and, of course, ZDoom with KZDOOM. In 2023, we got the first KGZDOOM, KGZDOOM1. At the end of 2024 Kurt added another wrinkle to his legacy--the first in a series of new KMETL maps, no longer for vanilla but for limit-removing ports. KMETL14 is a MAP01 replacement for Doom II and one of three such iterations on the KMETL theme thus far. As to whether or not there will be more, well, it looks like Kesler has switched gears to make a GZDoom minisode alongside Doomworld Community superstar Chris Hansen. If we can get a spiritual sequel to KGZDOOM1, then I'm sure that there'll be more KMETL.
Labels:
2024,
Doom II,
Kmetl series,
Kurt Kesler,
limit-removing,
review,
single map
Friday, May 2, 2025
Make, test, post. (MKTSTPST.WAD)
MAKE, TEST, POST.
by "Memfis"
Memfis has long had a love-affair with quirky stuff from Doom's '90s period. The vast majority of his catalogue leading up to and following really doesn't reflect the attitude represented in Kuchitsu, however, outside of perhaps Green Day. His smaller solo releases were more representative of his love for classic megaWADs like Requiem (REQUIMEM), Memento Mori II (MM2MEM01), and Phobos: Relive the Nightmare (RELIVEX2). 2013's Kuchitsu appears to have marked the seismic shift in his predilections, with the author continuing playing with more offbeat level design ideas in pus06, How Eye Killed Time, and--of course--Garbage. Make, test, post. was originally published to the Doomworld forums on November 14th of 2013. A MAP07 replacement for Doom II to be played in theoretically any limit-removing port, it continues the author's ongoing fascination with quirky, DoomCute elements.
Friday, April 25, 2025
Wonderful Doom (WD14.WAD)
Doom is wonderful. Wraith knew this and believed in it so much that he wanted to give players an excuse "to play First Doom one more time". To this end, he crafted Wonderful Doom. This megaWAD was apparently released in several iterations before being released in time to feature as a runner-up in the 2007 Cacowards, with several updates since then. It replaces every level in The Ultimate Doom with, for lack of a better term, remixed versions of the original levels. I've seen a broad variety of opinions on this project, the extremes of which boil down to dismissing it for being too derivative of the IWAD versus loving it for how close the maps are in spirit to the originals.
Tuesday, April 22, 2025
Something Wicked This Way Comes (WICKED_1.WAD)
SOMETHING WICKED
THIS WAY COMES
by "Rex Claussen"
Rex kicked off 2002 with an idiosyncrasy from the year before, officially releasing Invictus to /idgames. This was a vanilla level for the original Doom where most of Rex's works since his debut had been for ZDoom and, for a long stride, leveraged assets from post-Doom FPS games like Hexen II, Half-Life, the Quake series, and Dark Forces. The Invictus upload was paired with a vanilla Doom II level that kicked off a new Rex trend: Something Wicked This Way Comes. This is a MAP10 replacement, also released in early 2002, and while it didn't profess to be the beginning of something broader, he would go on to author a grand total of nine individual Wicked levels, sort of capping things off with the pseudo-prequel, By the Pricking of My Thumbs....
Labels:
2002,
Doom II,
review,
Rex Claussen,
single map,
Wicked series
Subscribe to:
Posts (Atom)