Monday, November 20, 2017

Crossfire (CROSFIRE.WAD)

CROSSFIRE
by Joe Pallai


PUREDOOM was going to be a Doom II megaWAD released piecemeal by the author, Joe Pallai. Only three of the levels were actually uploaded to the /idgames archives with a fourth submitted to the initial draft of the Plutonia 2 project. Crossfire was the last of these maps to be published but it is the intermediate one in terms of the intended running order, the MAP04 to Entryway's MAP01 and The Gate's MAP08. As was the case with the others it saw itself uploaded in 2000, laying the ground for a select pedigree that gave way to a distinguished issue including 2002: A Doom Odyssey, End Game, and the aforementioned sequel to The Plutonia Experiment.

Wednesday, November 15, 2017

Entryway (ENTRYWAY.WAD)

ENTRYWAY
by Joe Pallai


Joe Pallai hasn't been one of the community's more prolific authors but he's enjoyed a fairly prestigious career during the source port boom as a contributor to 2002: A Doom Odyssey and the lesser-known Endgame as well as part of the original Plutonia 2 development team. Joe started out making his one-man megaWAD, PUREDOOM, and releasing the levels as they were finished. From what I can tell he completed four of them, with three making it to the archive and one languishing in obscurity as one of the cut Plutonia 2 levels. Entryway is a MAP01 replacement for Doom II released in 2000 and I assume that it would have been the first level of the finished megaWAD.

Friday, November 10, 2017

Squares (1SQUARES.WAD)

SQUARES
by Costa Lappas


Squares, a single level released for Doom II in 1995, has earned a place in community history for two reasons. It was one of the earliest slaughtermaps in a sense that's distinct from levels containing slaughter-like encounters (i.e. the teleport ambush featured in "Suburbs") while connoting some sort of challenge. It's also one of the pillars upon which Huy Pham's Deus Vult was built, a fact that's more obvious in the release of the alternate / early version Deus Vult Zero. In the .TXT, author Costa Lappas advertised it as "extremely hard if not impossible to complete on the hard level". A quick look at the DooMed Speed Demo Archives shows at least seven players to have successfully cut their teeth on 1SQUARES while playing on Ultra-Violence and one finishing the map on Nightmare, so it's certainly not insurmountable.

Friday, November 3, 2017

600 Reviews

In spite of a dry spell brought on by things that must dominate my time outside of this blog, with the review of Deus Vult I've broken into 600 reviews with six and a half years of operation. Gosh, that's a long time and a lot of words to be writing about a nearly twenty-four year old computer game.

Things to look out for:

Deus Vult (DV.WAD)


I would like to think that 2004's Deus Vult (as well as its development Hell sequel, Deus Vult II) has left a profound influence in its wake. I remember when I was first getting back into Doom and I was held enraptured by gameplay videos, watching the player's never-ending confrontation against overwhelming odds in wondrously imaginative environments tempered with shades of author amusement. I wanted to play Doom until I could at least get by these levels on Ultra-Violence and experience them on their own terms. I'd prefer to think I've gotten my stripes after playing through the works of authors like dannebubinga and Ribbiks; in fact, I suspect that I may have overshot my goal by several leaps and bounds.