Sunday, March 31, 2019

One Doomed Marine (ODM-V1.1.PK3)

Alexa received accolades for her work in GZDoom - Shadows of the Nightmare Realm in 2017 and, more recently, 2018's Umbra of Fate - but she has had a lot of prior practice in Doom editing utilities. Much of it went toward her incomplete one woman megaWAD (Kill) but her advanced source port debut was in the Doomsday engine with One Doomed Marine in 2010. I'm pretty sure that Jaakko's .EXE was my first community port since it was the target for Kaiser's D64: Absolution TC. It looked a bit different back then, though, and the gap between this five map minisode's original release (made for v1.8.6) and the current version of Doomsday (v2.1) has introduced a number of complications in its functionality.

Friday, March 29, 2019


by Malcolm Sailor


The last act of the boy wonder was to publish all of his unreleased outtakes and incomplete fragments as Assorted Scraps and Leftovers. Uploaded to the /idgames /prefabs directory at the end of 2000, the intent was to allow them to serve as the inspirational springboard for any aspiring author. A handful of these maps were actually fully functional (if not realized) levels. He collected six of them into MS1.WAD for Doom II. MS5 has the distinction of being Malcolm's second release for id's original trilogy after 1996's SKULL. I doubt whether it uses any advanced source port features but Sailor implied that no serious bug-quashing was performed. You might be better off playing it in any limit-removing .EXE.

Sunday, March 24, 2019



Assorted Scraps and Leftovers was Malcolm Sailor's final gift to the Doom community, a collection of previously unreleased materials split into five different PWADs. The package was published in late 2000 and ranges from fully functional levels for Doom II (as well as the original) to deathmatch outtakes and aborted scraps. The majority of the items, which are found in MS2.WAD, are not "complete" levels per se. The author considered another seven to be fully functional in single-player, though. MS1.WAD contains six of them, all designed for Doom II. They are probably - mechanically speaking - vanilla compatible but the author did not polish them for release so I would play them back in a limit-removing port just to be on the safe side.

Friday, March 22, 2019

Foul Ruin (AP_004.WAD)

by Alex Parsons

AP was a pretty cool dude who made a bunch of maps starting in 2002. His World's End series was named for the first of the set and spans twelve levels, two of which were only released as part of the original Community Chest alongside other craft single makers like Gene Bird and Sphagne. Foul Ruin is the fourth entry. As is the case with the majority of his /idgames uploads it's a MAP01 replacement published in 2002. It's also probably not compatible with the original Doom. I don't think that it uses any ZDoom-specific features but it was Alex's only testing port. It should work in any limit-removing .EXE.

Sunday, March 17, 2019

Disjunction (DISJUNCT.WAD)

Disjunction had its genesis in TerminusEst13's Doom Upstart Mapping Project series. DUMP is similar to several other events (e.g. The Joy of Mapping) in that it is all about getting people psyched to make levels. floatRAND was a participant in the fantastically bloated DUMP3, dubbed the BFG edition. His or her three entries - "Felt" (MAP45 there and MAP05 here), "Lambda Base" (MAP57 cum MAP02), and "Electron" (MAP09 nee MAP65) - formed the foundation of a single episode, released in 2017 as Disjunction. The final product is an eleven-map replacement for play in Boom-compatible source ports.

Friday, March 15, 2019


by "Memfis"

In my mind the Russian Doom Community is perhaps the most tightly knit of all the idtech1 diaspora. Looking back through their history I see tons of little mapping competitions and many of these had their entries included in larger projects like Heroes' Tales or Whitemare. Horalky originated as a prospective submission to a "Grid 64 Contest" but Memfis didn't finish it in time. I'm not sure whether the project ever saw completion. At least, it doesn't look like it was uploaded to /idgames and I'm not willing to spend my time researching its fate on We have this, though. It's a MAP01 replacement and should work in any limit-removing port.

Wednesday, March 13, 2019


by Richard R. Ward

Rich's levels don't constitute a series as much as they share the same general filename. His first two maps, RRWARD01 and 02, were single releases in 1994 and served as self-contained adventures. The other two, RRWARD03 and 04, made up the only bits of an episode replacement - Nocternal Missions - that he felt comfortable releasing. They were also released a good bit after his debut, the former showing in 1996 with the latter arriving on the archives in 2003 (though it appears to have been finalized in 1999). RRWARD04 stands out from the rest insofar as it is an E1M8 replacement but it should play in most any engine. The author does mention some visual bugs in the now ancient glDoom source port but I doubt whether it concerns the average player of today.

Monday, March 11, 2019


by "Capone"

Duke 3D mods were popular dumping grounds for smut but Doom wasn't entirely innocent given themes/x-rated/i_am_old_enough_to_look_at_this. It just didn't kickstart horny nerds by including strippers and other things that seem really cool when you're a teenage boy. Capone released a handful of levels from very late '96 to '98 but the one that he will probably be remembered for is AOL Girls Museum, a MAP01 replacement for Doom II which was made in '97 but released during the following year. My intro implies otherwise but AOLGIRLS is not in the /x-rated /idgames directory because it lacks any nudity unlike, say, SPACIA.

Saturday, March 9, 2019

The Outlands (AP_003.WAD)

by Alex Parsons

The World's End series is mostly notable because a couple of its levels were exclusively released as part of the original Community Chest. It had similar company in the works of Gene Bird (Blind Alley) and, to a lesser extent, Sphagne. The Outlands is the third level in the series, following World's End - for which the sequence of releases is named - and The Underground. As was the case with the previous entries, it was released in 2002 and is a MAP01 replacement for Doom II to be played in any limit-removing port. There are some other similarities, too, and they show that Parsons had a definite style coming out of the gate.

Thursday, March 7, 2019


by "Memfis"

2012 wasn't as big a year for Memfis as the previous one as far as solo releases went but he did manage to squeeze out a few. Kukuku is the second of his uploads from 2012. It's a single level for the original Doom which is technically similar to the previous Beware of False Prophets. The latter is an enormous E4-style map, though, where this E1M1 replacement is better-primed to kick off a more or less traditional Knee Deep in the Dead episode. The title actually has a citation this time and is explicitly mentioned as being the catchphrase of a thirteen-year-old anime girl. I doubt whether it directly informed the construction of the level.

Tuesday, March 5, 2019


by Richard R. Ward

Rich published a couple of large and wicked cool levels back in 1994, RRWARD01 and RRWARD02. In 1996 he uploaded part of the remains of his aborted Doom episode, Nocternal Missions, to be followed by a last gasp in 2003. RRWARD03, the first of the two later releases, is just as much an E1M1 replacement. It's a very different level in scope, though, which makes me wonder just what Ward was up to with the entries that didn't "[work] out very well". .TXT appears to describe the mapset as it was intended to be and mentions "bad jokes, weird maps and lots of bloodshed as only DOOM can bring it to you". My interest is certainly piqued; the author is unfortunately some fifteen-odd years distant from being convinced to show us the rest.