Friday, January 19, 2018

AfterDoom 2: Deep Space Pirsuit (ADSP.WAD)


Virgil released a number of PWADs as part of his "appetizer" series (Black and White, Dark Castle, Ash to Ash) while trying to talk up his big project, the main course. As far as I can tell, though, Vick never actually finished it; fair Euterpe withdrew her favor and all we have left is the 2001 pre-release of AfterDoom 2: Deep Space Pirsuit. ([sic].) While the teaser only includes thirteen Doom II levels out of the planned thirty-two, I think that I have a pretty good feeling of how the finished ASDP would play out. Oh dear goodness do I know what the rest was going to be like.

Friday, January 12, 2018

Void and Rainbow (RAINBOW*.PK3)

VOID AND RAINBOW
by "Serious_MOod"


Serious_MOod started an authorial career on the unassuming, orthogonal Dark Side of Deimos in 2013. While S_M's following releases weren't staunchly traditional, neither were they wildly divergent from the typical Doom experience, especially when you consider that the alpha textures utilized in Beta Labs and BLABS2 have become a recognized theme in its own right. Color me surprised, among other things, with Void and Rainbow. It's a single level release for GZDoom published in 2017, featuring running and jumping and fighting and humping. Well, mostly the middle two, plus a healthy dash of Roy G. Biv.

Friday, January 5, 2018

Beta Labs 2 (BLABS2.WAD)


There's always been some level of interest in Doom's pre-release history and it's reponsible for a fair bit of inspiration for projects in the community. The successful ones borrow the assets and then make regular maps in their own particular idioms (Favillesco, Alpha Accident) while the failures try to fulfill the promise of Tom Hall's Doom Bible. If you're not going to catch a fish, though, you might as well not catch a big fish. Serious_MOod helmed a release from the former category, 2015's Beta Labs, and recently followed it up with the similarly-titled sequel, BLABS2, in 2017. It's a five-level minisode for limit-removing ports, spanning E1M1 through E1M5, concluding on an end credits map in E1M6.