Wednesday, October 16, 2019

Blind Alley, Nukage (BNDALYO.WAD)

by Gene Bird

Gene Bird was a fairly big contributor to both the original Community Chest as well as CCHEST2. All of his submissions to each were previously released as part of his Blind Alley series, however, much like fellow participant Sphagne. BNDALY is all over the place in the archives because GB had made some if not most of the material during the previous five years and finally started polishing it to a comfortable level in late 2002. He also says that the finished episode would contain somewhere between seven and ten levels. SPOILER: The Blind Alley catalogue spans fifteen entries, more than half of the alphabet. I say that because all of these levels were given a corresponding alpha(-numeric) character. Nukage, for instance, is "O" (judging by the filename) and would have occupied MAP24. Because one can never get enough D_RUNNIN, though, it is a MAP01 replacement.

Monday, October 14, 2019


In my review of ICARUMEM I mentioned the idea of further galactic adventures in the vein of Memfis's MEM_OLD1. Tayutayu may not use the Icarus: Alien Vanguard texture set but it is another level on an interstellar station which makes it pretty cool in my book. Like his old space base it's also for the original Doom, occupying E1M1 and E1M2. This minisode was explicitly tested in PrBoom-plus but the parameters suggest that it ought to work just fine in any limit-removing source port. It was soft-released to various forums in early 2012 but was not uploaded until his great archive dump of 2014.

Monday, October 7, 2019


Kaiser has made a ton of stuff for the Doom community which is why he was the first person to receive the equivalent of a lifetime achievement award for the 2013 Cacowards. He put out more than a hundred levels with his DSV series, not to forget an impressive array of singles; was a common fixture through Community Chest as well as CCHEST2 and 3; led the Absolution team, at the time the definitive experience for PC users; took the piss during The Community is Falling 1, 2, and 3; and worked to bring authentic classic FPS experiences to modern users. He started out on Strife but eventually fulfilled the promise of the 64 TC with the Doom64 EX source port.

Saturday, October 5, 2019

Dark Fate (DFT.WAD)

by Karthik Abhiram Krishna

Karthik had released eight levels spanning 2000-2002 and all of them could be conceivably fall under the techbase theme. A few of them - namely Congestion Control and Out of Phase III - contained some reality-bending accoutrements of Hell, though, in a sort of freewheeling "Pandemonium" style. Dark Fate changes direction a bit and takes things all the way to the abyssal end of the spectrum. Released in 2003, it's a MAP01 replacement for Doom II that draws on the texture scheme of the original Inferno episode. It isn't limited to Ultimate's bestiary, though, a fact that will quickly become evident as you play.

Thursday, October 3, 2019

They Will Repent (House of Pain Part Two) (PD-TWR.WAD)

by Pablo Dictter

It's unfortunate to generalize an author's entire career based on a single level but Pablo Dictter has been most remembered for Alien Vendetta's "One Flew Over the Caco's Nest" (MAP21). It's not a horrible level but it can't compare to the masterstroke of "The Spooked", his MAP16 submission to Doom 2 Unleashed, Paul Corfiatis's 2011 community project. Judging by his AV work, his 2001 self had a pretty good eye for architectural detail but little ability to create interesting spaces. He made many levels prior to here but this is his earliest /idgames material. An archived version of his 2001 home page lists a bunch of stuff but circa the included.TXT in 04/05/00 he listed Two Gates - I believe a work in progress - and what I assume is this very PWAD. It's titled They Will Repent (House of Pain Part Two) and is an E4M5 replacement for The Ultimate Doom. Pablo doesn't mention a source port but I don't see anything that a limit-removing one couldn't handle.

Tuesday, October 1, 2019

The Baron's Domain (AV46SP01.WAD)

by Will "Archvile46" Hackney

Will was a part of the source port boom scene and parts beyond with a career spanning 2001-2007. Later known as Kid Airbag on the Doomworld Forums, he had a standalone release - the finished portions of his Doomed Once More episode - as well as a few single levels. His most lasting contributions were to the Community Chest series, with an entry in the first iteration as well as CCHEST3. Unlike a few of his peers - namely Gene Bird and Sphagne - his submissions were exclusively developed for the collections. The Baron's Domain is the first of his small collection of solo publications, a MAP01 replacement for Doom II that should play back in any source port.

Thursday, September 26, 2019

Return to Hadron Episode 2 - The Collider's New Clothes (HADRONE2.WAD)

Matt Powell aka "cannonball" made a splash in 2012 dabbling in both Slaughterfest 2012 as well as some scattered Ultimate Doom works. One of these - his speedy episode 1 - eventually became 2013's ConC.E.R.N.ed, a megaWAD replacing the original trilogy. 2014 drove E4 fetishists wild with Thy Flesh Turned Into a Draft Excluder. DRAFTEX was a leap forward in his craft and while it wasn't meant to be appended to CONCERN he passed the savings on to the player in 2015's Return to Hadron. E1 revisited the locale of his megaWAD's first episode while changing some things up to suit his developing gameplay sensibilities. In 2017 we were fortunate to receive the second part, The Collider's New Clothes. This one replaces The Shores of Hell and should play in any limit-removing source port.

Tuesday, September 24, 2019

Installation B (AP_013.WAD)

by Alex Parsons

For better or worse this is the final standalone release in the World's End series. The levels spanned eleven individual publications with another two appearing within the original Community Chest. Alex had an epic adventure in mind based on the short, punchy descriptions and titles. He lost the thread around the same time that he started looking into a new theme, though, leaving us with a handful of small but competent techbase levels. Installation B, released in 2003, is a limit-removing level for Doom II. Parsons teased a "C" in the series but neither it nor the more relevant AP_10.WAD ever materialized.