Thursday, February 13, 2025

How Eye Killed Time (KILLTIME.WAD)

HOW EYE KILLED TIME
by "Memfis"


Memfis uploaded some maps to /idgames as he made them, but he waited to upload even more of them until 06/21/14, the day of the great uploading. How Eye Killed Time, a MAP01 replacement for Doom II, was apparently crafted early October of 2013 but it doesn't appear to have been stealth-released on the Doomworld Forum like most of the June 2014 uploads that I've played thus far. Maybe he posted it to a different forum, or maybe he just sat on it until he decided to clear out his archives. In any event, the PWAD claims to require Boom compatibility, but based on what I've seen over past Memfis reviews, I believe that the reality is that the only environment this map was tested in is PrBoom-plus using -complevel 9. It wouldn't surprise me if it worked in more or less any limit-removing port.

Thursday, February 6, 2025

1 Monster (1MONSTER.WAD)


We are more awash in limitation-based projects than ever, with 10 Sectors capturing the imagination of the community. When 1 Monster was conceived, Dr. Zin had 2 Sectors and Congestion 1024 in mind, though we've since seen 100 Lines and a whole host of resource-economy projects. What you don't see a lot of, though, are restrictions on enemy variety. Enter 1 Monster, a megaWAD where only one monster type is placed on each map. Every member of Doom II's bestiary is represented here, from the lowly zombiman to John Romero himself with his luscious locks of love. The project kicked off at the tail end of 2005 and then changed leads several times before seeing a final release in 2007. In its more or less final form, 1 Monster is a 25 map replacement for Doom II, to be played in Boom-compatible ports.

Wednesday, February 5, 2025

why Absolutely Killed is not available

For anyone coming to the blog and wondering why the review for Absolutely Killed is not available, I made a tiny edit to it--adding a tag for scwiba--and Google's friendly automated system decided to flag the review as spam. I'm appealing the auto-judgment, but as of this moment the review has been forced to "hidden" status. Supposing that a human looks at the post and then approves the appeal, I'll delete this post and we'll all pretend like this never happened. At least, until I do something dumb like edit the review to link, idk, something like a 1 Monster review.

Monday, February 3, 2025

Laitos (LAITOS.WAD)

LAITOS
by Esa Repo aka "Espi"


Espi was one of fifteen different people who submitted levels to DoomCenter's E1 Contest for the chance to get a sweet, signed copy of The Ultimate Doom from the man himself, John Romero. Some of them went on to have rather illustrious careers in the community. Amusingly enough, the contest winner did not! Some of the contestants released their levels individually once it was over. Laitos--which was originally E1M8, not that this technically meant anything--has virtually doubled in size, if not more so. My understanding is that Espi revised this level several times. The final version (v1.4), published in early 2002, is an E1M1 replacement for the original Doom.

Friday, January 31, 2025

The One Level With All Those Teleporters. (TOLWATT.WAD)

THE ONE LEVEL WITH
ALL THOSE TELEPORTERS.
by Esa Repo aka "Espi"


I think that there is a tendency in this community to think of classically lauded authors as being beneath a bit of fun like Erik Alm and his goofball Find It. Not everything has to be Scythe II to be worth making OR preserving. In Esa Repo's case, his pre-Suspended in Dusk work is peppered with levels that people perusing his back catalogue might find...questionable. The first of these that we got was Barons o' Fun, so named because it's an arcade-type scenario where you attempt to get Barons of Hell to blow each other up with barrels and even scratch each other. The One Level With All Those Teleporters is not an auspicious name to start things off with, and if you keep reading, you'll see what all the fuss is about. TOLWATT is a MAP01 replacement for Doom II, released toward the end of 2001. As to why it requires ZDoom, I think that the only reason is because it has a MAPINFO lump. It seemed to play just fine back in DSDA-Doom apart from not being able to play the included music.

Tuesday, January 28, 2025

Corrupted Cistern (CIS-LUTZ.WAD)

CORRUPTED CISTERN
by Christopher Lutz


2016-2017 was a banger of a year for Chris Lutz. No End In Sight saw its final release, with three awesome levels from the author in the four-episode package, including the stunningly gorgeous "The Blood Beneath" (E4M5). We got a similarly fabulous Hellscape, reimagining the original Doom II's Hell episode with forbidden, Stygian vistas and built around his previous The Dying End. Later, we saw the super-fun and super-huge Dark Tide, a late entry in TNT's sort-of-series, The Return. Now, in 2022, we get a new evolution of Chris, an ultra-detailed level in GZDOOM: Corrupted Cistern, a MAP01 replacement for Doom II. Be still, my beating heart!

Saturday, January 25, 2025

Psychic (XA-PSYCH.PK3)

PSYCHIC
by Xaser Acheron


My reintroduction to Doom is tangentially related to Psychic. A friend gifted me a Something Awful account back in '09 and one of the forums that I gravitated toward was the Let's Play forums. They had a Doom mods thread going on at the time and I think that they were playing a combination of Psychic with B.P.R.D.'s Equinox. I saw so much cool stuff going on with Doom (my previous dips in user-created content being limited to whatever I found on my Dad's Doom 1 & 2 Collection shovelware CD as well as Kaiser's Doom 64: Absolution TC) that I wanted to dive right in. Of course, if you're a long-time reader you know that I don't spend a lot of time playing gameplay mods, but fourteen years to finally load up Xaser's Psychic seems, in retrospect, a bit excessive. At least I had planned it out back in 2019 to play it after The Abyss! That's got to count for something, right?

Thursday, January 23, 2025

Hell Harbour (#HHARBR.WAD)

HELL HARBOUR
by "Sphagne"


Sphagne's main claim to fame is submitting of his previously-released levels to the original Community Chest. Like his contemporary Gene Bird, Sphagne had been crafting maps since the mid-90s only to start publishing them later in the early '00s. Hell Harbour is Sphagne's sixth level but a portion of his maps were apparently not deemed fit for release. Of the seventeen or so works whose existence is confirmed, #HHARBR is actually the sixth. Like the rest of these single map publications (Gene Bird's and Alex Parsons's), it's a MAP01 replacement for Doom II. It was published in 2002 but the story of its creation suggests that it ought to work in vanilla given that Sphagne "did not know about Doom communities accessible via internet", which sort of precludes source ports.