Thursday, February 22, 2018

Testament of Judgement I v0.2c (demo) (TOJ_E1M1.WAD)

TESTAMENT OF JUDGEMENT I
v0.2c
by Sam "The Metabolist" Woodman


Take two. Or not, since this one's for the original. SW put out a promotional release of his Testament of Judgement project in 1999, then for Doom II. By 2000 he had switched gears, going back from Boom to the original executable and more or less disowning TOJ_15B. While still a single map replacement, this time E1M1, Sam included quite a few custom resources including a level title graphic. He certainly seemed committed! Alas; time makes fools of us all. Sam had more luck with his Mortiser series and shepherding the Plutonia 2 project through its early days, among other things.

Saturday, February 17, 2018

Testament of Judgement 1.5 promotional release (TOJ_15B.WAD)

TESTAMENT OF JUDGEMENT
1.5 PROMOTIONAL RELEASE
by Sam "The Metabolist" Woodman


Ol' Sam had a long and checkered history in the Doom community with a number of small solo releases as well as major contributions to Hell Revealed II and Plutonia 2 (in fact starting the latter) and even smaller footprints on 2002: A Doom Odyssey and Alien Vendetta. While his legacy has been tainted by his music submissions to the FreeDoom project, I can't deny his importance as a vanilla proponent during Doom's source port boom. Sam had not one but two stabs at kicking off his authorial career with a one man megaWAD. Both were titled Testament of Judgement and neither really made it past the first map. The Doom II version, called the "1.5 Promotional Release", found its way to the archives in 1999. MAP01 is entitled "Spaceport" in the included BEX patch. There's a MAP02 replacement, too, but it's actually a deathmatch level, I suppose patterned after The Darkening E1 or E2 (though the finished product as advertised was to be a single-player adventure).

Monday, February 12, 2018

Triple-Play (3X-PLAY.WAD)

TRIPLE-PLAY
OR, PRACTICE WHAT YOU PREACH :)
by Bill McClendon


Bill McClendon's main claim to fame was as one of the authors of The Unofficial WAD Designers' Handbook which offered lots of great information for prospective authors looking to dip their toes in the Doom pool. While BM would eventually go on to contribute to Requiem as well as STRAIN (the latter also sporting his partner in crime, Ron Allen) he was initially unwilling to reveal his works for the judgment of his contemporaries. His main concern was the thought of being held to a higher standard due to his hand in assembling the guide, which among other things contains a list of typical errors including
Texture Misalignment
This is the single most common error made by level authors. Although it has been mentioned several times in this document, properly aligned textures are an absolute must. Enough said. (The Unofficial WAD Designers' Handbook, Release 2.1 by Ron Allen and Bill McClendon)
That's painting a big target on your back for someone to post a "Gotcha!" Thankfully, Bill got over his fear of retaliatory nit-picking and presented his first official release, Triple-Play, for Doom II in mid 1995. It's a MAP01 replacement like so many others and the author recommends using IDMUS 18 to invoke "Waiting For Romero to Play" as the intended, complementary soundtrack.

Monday, February 5, 2018

The Lost Seraphim (SERAPH.WAD)


Virgil started out making vanilla Doom maps including his passion project, AfterDoom 2, but he was also quick to experiment using feature-rich source ports. This started out with Boom in 2000 but accelerated to ZDoom for 2001's Lost Seraphim. SERAPH is a four-level minisode for Doom II and has some unfortunate realities resulting from the differences between the port it was ostensibly released for - v1.22 - and the inexorable progress of development. It's a shame because there are some pretty cool ideas in Lost Seraphim that contribute to an interesting early ZDoom era experience and the problems render it relatively inaccessible. Above and beyond the usual issues associated with Vick's level design, that is.