Tuesday, July 17, 2018

The Brotherhood of Ruin (RUINBROS.WAD)


In recent years Kristian Aro is recognized more for his work with his soul brother, Paul Corfiatis, but he was a pretty prolific solo author prior to joining up for Death Tormention II and later 2002: A Doom Odyssey. It's actually pretty fascinating to follow, from the very early and rough 20 Days in Hell to the functional 32 Hours in Pain, afterward hitting his stride with 1 Day of Hellish Revenge. The Brotherhood of Ruin found its way into Doomworld's Top 10 WADs of 2003 but its original date of release - wherever that happened to be - was 2001. It's a seven-map episode for Doom II, was designed to be played in Boom-compatible source ports, and is primarily themed around the ancient Mesoamerican temple texture set used in Hexen II's second hub.

Thursday, July 12, 2018

CH Retro Episode (RETROEPS.WAD)


Chris Hansen did a lot of work for Doom II and then ended up helping out his brother in arms, Paul Corfiatis, with making a megaWAD for the original. I don't know whether he was craving the creation of classically-themed maps prior to 2002: A Doom Odyssey but somewhere while hacking it out he was bitten by Phobos Fever. This project began life as a single level titled CH_RETRO in 2001 and after a lot of positive feedback it was expanded to a full Knee Deep in the Dead replacement as the similarly-titled CH Retro Episode. It was ultimately released after 2002ADO was finished but during the same year - 2002.

Monday, July 9, 2018

CH Retro (CH_RETRO.WAD)

CH RETRO
by Christian Hansen


To the uninitiated, it may look as though Chris was indulging his Ultimate tooth prior to his work on 2002: A Doom Odyssey. His painstakingly arranged back catalog tells a different story, however. At the very least, Hansen had built no less than four levels for Paul's pet project before even starting his Retro Episode. While the final product saw release in 2002, the same year as 2002ADO and similar critical darling Rip It, Tear It, Smash It, it originally started as a single level before being incorporated as RETROEPS's E1M6 as "Primary Base". There's a slight parallel to The Classic Episode but CH_RETRO's development was far less publicly measured. This initial offering is an E1M1 replacement for the original Doom.

Friday, July 6, 2018

Flay the Obscene - The Third (FLAYOBS3.WAD)

FLAY THE OBSCENE
THE THIRD

by Christian Hansen


The artist formerly known as c-cooper started out trying to build his one man megaWAD one level at a time before moving to a more sensible one and done pace. His Flay the Obscene series marked a return to a serial format, the first two entries seeing release in 1999 and 2000. The Third, published in 2001, would be the last... until 2014's Reversed. FLAYOBS3 is a MAP15 replacement for Doom II, almost certainly because the previous levels originally spanned from MAP12 to MAP14. It has no secret exit so I wouldn't waste my time looking for one but there is at least one cheeky jab at the player whose purpose I only just now realized.

Tuesday, July 3, 2018

Phobia (PHOBIA.WAD)

PHOBIA
by Kristian "Ebola" Käll


Kristus started his authorship with pretty much the most ambitious project possible, a megaWAD total conversion. Codename HYENA: Killer Machine likely established its legacy mostly with the purveyors of the weird. The work that followed is what made him a Doom community legend. Phobia was originally released in 2001 and then greatly expanded over the course of five years, eventually published in 2006 as Phobia: The Age. Both were made to be experienced in Legacy but the original is a MAP01 replacement for Doom II. You may be wondering why I'm playing the single level release when there is, one may dare say, a superior version available. Blame it on an interest with its editorial history.