Monday, October 15, 2018


by Malcolm Sailor

MS was a fairly prolific author of maps if not at the same production rate as workaholic wunderkinds like Paul Corfiatis. His biggest claim to fame was his CHORD series, probably followed by his contributions to The Talosian Incident as part of Black Star Coven. The former showcased outstanding architecture, lighting, and grueling combat while the latter had him developing short but scene-setting levels to further a narrative through the limitations of idtech1's gameplay. His work on TALOSIAN may have ultimately directed his talents toward the aesthetic of the CHORD levels but I'd like to think that NOSUN - a MAP01 replacement for Doom II who also kicks off its own sequential series - is the work that caught John Bye's attention.

Friday, October 12, 2018


by "memfis"

There are a few things that I've observed to be more or less consistent through memfis's authorial career. He prefers to make small levels; draws inspiration from older PWADs; and is fascinated by the works of outsider groups. I believe that all of his solo releases are in packages of six levels or less and Kashimir is no exception. Published in 2011, it's a MAP01 replacement for Doom II meant to be played in any executable. The author has mined two particular sources and both are cited in the accompanying .TXT - the infamous Nuts, and the community's capstone for the golden age, Requiem.

Tuesday, October 9, 2018

Go Away (GOAWAY09.WAD)

by Malcolm Sailor

The man who composed the CHORD series had a pretty meager start to his authorship (DARKER) but by his third major release - DS-61-3.ZIP, a collection of six PWADS packaged in a .ZIP file - he was making maps that would have easily fit among the Master Levels for Doom II. GOAWAY09 furthers his trend. Originally uploaded alongside the beginning of his NOSUN series in 1996, this MAP01 replacement eschews the Quick is Good philosophy made manifest in the previous release and aims at something a fair bit larger if not just as challenging. He didn't abandon his direction toward short bits of action; more on that later in SHRTHARD.

Thursday, October 4, 2018

Mayhem 2012 (MAYHEM12.WAD)

The good news is that TheMionicDonut's Mayhem became an annual institution where mapsets - sometimes a megaWAD's worth - are created. The unfortunate news is that its completion / polishing phase inevitably runs over the monthly time frame. MAYHEM12, for instance, saw its final release in November of the same year while Mayhem 2013 hung around until March of 2014. It isn't much bad news at all, though, especially considering how long projects usually languish on hard drives. The community still gets a brand new collection of levels to play and the contributing authors get to flex their muscles in a theme that they might not have otherwise experimented with. In this case it's twelve Boom-compatible levels for Doom II.