Wednesday, February 13, 2019

Abyssal Speedmapping Session 5 (ABYSPED5.WAD)


The Abyssal Speedmapping sessions changed hands a couple of times but it's still going strong. At this point I'd go so far as to call it a Doomworld institution. The general idea is that a bunch of authors get together on a group Skype session and then kick off a two-hour limit for making a map. Once the initial period is up they get 15 minutes to change textures and pick music and then 15 more for bugfixing. Excepting chaps like Gus, who was notorious enough for taking an extra hour that doing so was dubbed "The Alfonzo Treatment". Session 5 was released in May of 2014, replaces MAP01-MAP12 of Doom II, and is meant to be played in Boom-compatible ports.

Sunday, February 10, 2019

Fort Scar (FORTSCAR.WAD)

FORT SCAR
by "Capone"


If Capone has any sort of claim to fame it's as the author of AOL Girls Museum. A dubious measure, to be sure, but it beats his previously released material. The author's pre-AOLGIRLS modus operandi appeared to be editing relatively old maps. I couldn't gauge the level of artifice involved in Capone's Pit because ol' Scarface had apparently forgotten the source material. Fort Scar, on the other hand, comes from 1994's Fortress of Doom by Rylan Hilman. Both levels are MAP01 replacements for DOOM2 but this one was published in 1997 during the author's brief flurry of activity. Metallica fans may note the inclusion of a "Fade to Black" MIDI.

Thursday, February 7, 2019

Fortress of Doom (FORTRESS.WAD)

FORTRESS OF DOOM
(2)
by Rylan Hilman


Many of the mods made during 1994 cannot hold up to the aesthetic standards of a community that has dissected and built upon the vanilla executable but a lot of the early energy seems to have come from the sheer novelty of being able to make a level and then share it. Fortress of Doom exhibits a few of the tropes, firstly because it professes to be compatible in both single player as well as deathmatch. It's also part of the first wave of Doom II levels, standing as a MAP01 replacement. I initially believed it to be a conversion of an earlier level made by the author, hence the parenthetical 2, but in the .TXT for MAZEDOOM he distinguishes between this and I assume FORT.ZIP for the original Doom.