by Daniel Jakobsson aka "dannebubinga"
|"Messatsu" is a culmination of everything explored in the last three levels, dialed up to the max with thematically consistent and gorgeous ruins a la Plutonia with some extraneous dark metal and orange sections that had me salivating. While I like the challenge of slaughtermaps, it's fantastic if they come with gorgeous visuals like these. It's loaded with all kinds of crazy encounters, with plenty of infighting opportunities, which will save you considerable time and effort if deftly corralled, where Cybs / Masterminds do most of your work for you. One of my faves is that HK / Cyb semicircle you can bait out and then run around for maximum fun. I also love the enormous imp slaughter with all the cacos flying in, a great opportunity for BFG play as you plow your way through to more cells. Some of the nastiest bits are the one spot you'll need the invulnerability for, where you saw your way through a host of revenants to punch out a group of arch-viles as fast as possible, and the huge HK room, where clearing that first ledge is incredibly tedious and unrewarding. As a whole, though, I liked it, including that last jab at the player, where a mob of revenants boils out like clowns out of a tiny car. Also love that red key madness.|