MSSCRAPS | ||||
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MS1 | MS2 | MS3 | MS4 | MS5 |
Assorted Scraps and Leftovers was Malcolm Sailor's final gift to the Doom community, a collection of previously unreleased materials split into five different PWADs. The package was published in late 2000 and ranges from fully functional levels for Doom II (as well as the original) to deathmatch outtakes and aborted scraps. The majority of the items, which are found in MS2.WAD, are not "complete" levels per se. The author considered another seven to be fully functional in single-player, though. MS1.WAD contains six of them, all designed for Doom II. They are probably - mechanically speaking - vanilla compatible but the author did not polish them for release so I would play them back in a limit-removing port just to be on the safe side.
Malcolm says that these were for whatever reason never released so I'm uncertain as to the era of their construction. He did mention a "fortress" level, called DK.WAD, in a large number of his solo release texts. His editor of choice was spitting out "unknown object" errors, constantly delaying its uploading. All word of it mysteriously disappeared upon the release of CHORD2, though, so I'm inclined to believe that they are one and the same. MSSCRAPS's MAP01 is kind of a castle level but it feels more like a dungeon than a fortress. It also resembles the early CHORD series maps in its painstaking lightcasting and emphasis on abject darkness. The other thematic link isn't as strong but CHORD2 used monster teleporters to complicate some of its encounters a la Sverre Kvernmo's Black Tower. The mysterious green fog psyche-out at the beginning of MAP01 feels similar in spirit.
The rest of the inclusions are half the size if not smaller. MAP02 is more akin to one of Sailor's abstract maps from DS-61-3. MAP03 and MAP04 feel closer in spirit to SHRTHARD in the focus on punchy, arcade-style gameplay. I reckon that both could have easily come from the same NOSUN series period, looking the first's invul-assisted brawl and the latter's painstaking if repetitive static lightcasting. MAP05 and MAP06 feel more like fragments than small maps but the careful sourcing inside the former's bunker suggests a post-Talosian Incident lighting experiment. The underground setting complete with windowed building could mean that it was an aborted attempt at a NOSUN level. It actually looks closer to what I expected to see in No Sun 3 based on its description.
If you're a fan of groundbreaking ZDoom titles then you might have already seen some of these! Zen Dynamics used MAP01, MAP02, and MAP05 for significant portions of three of its levels. The third became the opener, "Laboratory"; the second transformed into ZENDYN_X's MAP03, "Refinery"; and the first comprises much of Zen's own MAP05, "Shadowrun". I was surprised at how little I remembered them when initially starting out on this review but it seems that I recalled specific areas better than entire fragments. The wide-open dungeon segment, for instance, or the beginning outdoor portion of MAP02.
MS1 won't be a revelation if you're mostly a fan of his last three CHORD levels. It does however provide better insight into an author who I've found to be far more multifaceted than his reputation suggested. If you're looking for a "proper" level then MAP01 is the closest. The next three are definitely recommended if you enjoyed any of his other, pre-CHORD works.
MS1
by Malcolm Sailor
MAP01 | |
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Judging by the care taken in lightcasting and the overwhelming dark ambiance I would say that this is a late period Malcolm Sailor map. 1997, maybe contemporaneous with CHORD1. It is a brick and metal dungeon and features some awkward super shotgun waltzing as well as a surprisingly small amount of health. The opening room feels like it cribs a bit from "Monster Condo". Some of the architecture is really cool. I love the look of the hall that joins the starting area to the starbase-ish wing. The Hell nobles are scary but the most dangerous monsters are probably the chaingunners in the little cubbyhole in the huge northeastern room. If not them then I suppose all of the revenants. Favorite moment is the fake-out teleporter rush at the beginning. |
MS IN A BOTTLE
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