Plenty of people have offered their opinions on the Promethean works leading up to the high difficulty / slaughter genre but Hell Revealed is the big one. It ultimately served as a monograph that crystallized notions about the style, establishing a baseline for future experimentation. The first big wave of HR progeny was largely Scandinavian in nature and took several different routes. This resulted in 2001 / 2002's Alien Vendetta (organized by Anders Johnson); 2003's Hell Revealed II (largely characterized through Jonas Feragen's work); and Erik Alm's run from '01 to '03, culminating in Scythe. Adolf "Gusta" Vojta's Kama Sutra, a full Doom II megaWAD released in 2005 with some assistance from Jakub "Method" Razák, is a synthesis of all these influences.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Adolf Vojta. Show all posts
Showing posts with label Adolf Vojta. Show all posts
Thursday, January 31, 2019
Friday, October 26, 2018
Hell Medley (MEDLEY.WAD)
Hell Medley was uploaded to the /idgames archives in 2005 but it was available elsewhere as early as April of 2003. It will probably remain the relatively obscure first work of a Czech powerhouse who went on to tag team Kama Sutra with soul brother Jakub Razák; rescue Plutonia 2 from the disinterest of Sam Woodman; and might right now be polishing the almost-finished KS2! I'm talking about Adolf Vojta, of course. MEDLEY was originally ADA and is a collection of the author's earliest levels (initially crafted in elementary school and then tweaked during HS) spread out over the original Doom's first three episodes plus one from his friend who introduced him to WAD editing. The final product includes sixteen maps replacing E1M1-E1M3, E1M8, and E1M9; E2M1-E2M9; and E3M1 and E3M9.
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