Realm of Chaos, released in 1996, is another one of those Doom II megaWADs from the golden age of modding. Its major claim to fame is that it was developed by a team of Macintosh users, hence their name. As Steve Duff offered in his retrospective, Realm of Chaos showcased the best that the Mac scene had to offer because it showcased virtually the ONLY authors the Mac scene had to offer. Clint Sago started the project but pretty quickly discovered that, despite his enthusiasm, his talents were lacking. Rob Berkowitz served as his "executive officer", filling out a large portion of the lineup as well as the role of direct leadership. Realm of Chaos is pretty comparable to its peers, in spite of the dodgy editor they had to work with, and took about as long to build as Memento Mori. It's not quite as crazy, or complex, but there are some gems to be had here.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Antoni Chan. Show all posts
Showing posts with label Antoni Chan. Show all posts
Wednesday, March 12, 2014
Realm of Chaos (RLMCHAOS.WAD)
Labels:
1996,
Antoni Chan,
Clint Sago,
community project,
Doom II,
Jason Fowler,
Jim Bagrow,
megawad,
review,
Rob Berkowitz,
Slava Pestov,
Steve Duff
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