Rodrigo Acevedo, aka "El Rodo", clinched a coveted Cacoward in 2005 with the release of HeDRoX, a short, highly detailed level for Doom II. HeDRoX 2, its sequel, is a considerably longer adventure, published in 2013. It's actually two maps, arranged similarly to Galaxia. The first level is the main draw with the second serving as a separate finale. As before, Acevedo suggests you play HeDRoX 2 with ZDoom. Actually, he also wants to see you play his level with Brutal Doom, looking at the .TXT. I used the former. Similarly, there's no provided story for HeDRoX part deux. It's just another nondescript techbase for you to plow through.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Argentinian. Show all posts
Showing posts with label Argentinian. Show all posts
Sunday, May 5, 2013
Friday, May 3, 2013
HeDRoX: Doom 3060 Apocalipse (HEDROX.WAD)
HEDROX
DOOM 3060 APOCALIPSE
by Rodrigo "El Rodo" Acevedo
DOOM 3060 APOCALIPSE
by Rodrigo "El Rodo" Acevedo
HeDRoX is a single map for Doom II released in 2005. The author, Rodrigo Acevedo, suggests using ZDoom to play the level as it is considerably detail-intensive, but limit removal isn't the reason it's suggested for ZDoom. Suffice it to say, use something in the ZDoom family if you want to play HeDRoX. There's no real plot, though the subtitle suggests that the year is 3060, and some end-of-the-world shit is going down. Doomguy arrives on some kind of mostly underground base, because that's what Doomguys do, and proceeds to slay all the demons entrained within.
Labels:
2005,
2005 Cacowards,
Argentinian,
Doom II,
El Rodo,
review,
Rodrigo Acevedo,
single map,
ZDoom
Thursday, February 2, 2012
Mandrill Ass Project (MANDRILL.WAD)
I can think of several reasons why the name of this GZDoom WAD is appropriate. First and foremost, you will at some point enter a mandrill's ass. Seriously, it's an important plot point. Second, it's got some very colorful maps, for the most part breaking away from the stock Doom II resources we're intimately familiar with. It also has a humorous edge hiding behind the gameplay, with short dialogues and little sidepieces setting the tone, as well as some outlandish scenarios. Finally, as Aluqah points out himself near the beginning of MAP06, Mandrill Ass Project's acronym is MAP. Really, he couldn't have chosen a better name. Especially because of the part where you have to climb into a mandrill's ass.
Labels:
2011,
2011 Cacowards,
Aluqah,
Argentinian,
Doom II,
episode,
GZDoom,
review
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