Equinox followed right on the heels of the ridiculous, engine-crushing Nuts toward the end of 2001. This implies that the former - a Doom II thirteen-level mapset for limit-removing source ports - had already been in development for quite some time. Both were created by the mysterious B.P.R.D. and while Equinox is much closer to traditional Doom level design there are enough instances of large areas and mixed monster packs to suggest that full-on enemy infighting was more woven into the author's Doom DNA than the casual silliness of Nuts (created to test the /idgames upload process) suggests. Looking at this and B.P.R.D.'s subsequent releases, including the magnificent yet maligned "Mucous Flow", it's clear that the author has enjoyed a considerable legacy of influence with today's level designers.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label B.P.R.D.. Show all posts
Showing posts with label B.P.R.D.. Show all posts
Monday, July 31, 2017
Wednesday, June 3, 2015
Nuts (NUTS.WAD)
NUTS
by "B.P.R.D."
by "B.P.R.D."
Nuts was selected as one of Doomworld's Top 10 Infamous WADs, and it's not hard to see why. B.P.R.D. went on to have a long, distinguished career as a Doom author; his followup to this bit of totty was Equinox, of all things. It's hard to imagine someone not knowing or understanding what Nuts is, but I'll humor you. Released late in 2001, this is a single map replacement for Doom II. You won't be able to run this in vanilla; I recommend the PrBoom-Plus family for sheer efficiency, but I didn't have much trouble working it in ZDoom. Nuts does have a story, with you sent to eliminate the final Hellspawn army on Litrivin IV, armed with nothing but a pistol because of a past social transgression. Good thing there is a fuck ton of cell ammo and guns at the drop off point, I guess.
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