The Plutonia Experiment was a megaWAD created by the Casali brothers for id Software as part of the Final Doom package. In the years since, it's enjoyed a more favorable legacy than its sibling, TNT Evilution, so much so that it's had two unofficial sequels, Plutonia 2 and the WAD which this review covers, Plutonia Revisited. Plutonia Revisited's scope is a bit narrower than Plutonia 2, however, as the PRCP focused on vanilla compatibility (the trend of 2011). The only flaws you'll encounter when playing the original .EXE are a few maps that invoke the savegame buffer overflow (hooray for source ports!). In fact, this project has a few instances of mapping tricks that require vanilla emulation in source ports (notably some linedef hoodoo in MAP31). Redacted 05/01/12.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Belial. Show all posts
Showing posts with label Belial. Show all posts
Sunday, December 25, 2011
Plutonia Revisited Community Project (PRCP.WAD)
Labels:
2011,
2011 Cacowards,
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Darkwave0000,
Doom II,
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franckFRAG,
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Keeper of Jericho,
Matt Tropiano,
Mechadon,
megawad,
pcorf,
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review,
T.V.,
Tatsurd-Cacocaco,
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