XENOMORPH
THE COMPLEX
by Daniel Griffiths
THE COMPLEX
by Daniel Griffiths
Daniel Griffiths was one of Doom's early custom contributors, though looking in the past it seems as though he tended more toward the side of deathmatch in his level design. Xenomorph is no exception, but the level's size gives it a bit more character on top of the fact that co-op play was factored in. That's not to say that the author gave single player a pass. In fact, you're encouraged to load it up and run around outside with God mode on to watch the light show. Why ruin a perfectly good game of dodgeball with cheat codes, though?
