Showing posts with label Grzegorz Werner. Show all posts
Showing posts with label Grzegorz Werner. Show all posts

Tuesday, October 2, 2012

Die Young! (DIEYOUNG.WAD)

DIE YOUNG!
by Grzegorz Werner


Grzegorz Werner, a Polish English student and author of one of the features of Doomworld's Top 10 WADs of 1996, released three single Doom II maps in 1996. His Hidden Mountain Factory came second, while Die Young! was the first, replacing MAP01 (as do the other two). The story is short and sweet, if you can even call it a story; such was Werner's wont. You're merely informed that you must make it to the temple in the level and then escape alive. Of course, it's not that easy. You didn't think it would be that easy, did you?

Sunday, September 16, 2012

The Grim Reaper (GRIMREAP.WAD)

THE GRIM REAPER
by Grzegorz Werner


Polish author Gzregorz Werner has but three solo releases for Doom. One of these, A Hidden Mountain Factory, earned a Cacoward in spirit as part of Doomworld's Top 100 WADs. The Grim Reaper is another forgotten delight, published in 1996 and occupying the MAP01 slot of Doom II. It's an unusual level that features a bunch of new graphics, that interestingly enough look to be derived from the original Doom II set, at least in part. They give the level a very distinct look between the windows and tetronimo walls. The other thing that grabbed my attention is a pair of classical poetry quotations, no doubt derived from Werner's English studies (William Blake's "Tiger" and Gerald Manley Hopkins's "The Windhover").

Thursday, July 14, 2011

A Hidden Mountain Factory (MTFACTOR.WAD)

A HIDDEN MOUNTAIN FACTORY
by Grzegorz Werner


Grzegorz Werner wasn't the most prolific mapper in the Doom community. He has three single player levels and one deathmatch level in the idgames archives, but one of them graced Doomworld's Top 10 WADs of 1996. A Hidden Mountain Factory is, well, a Hidden Mountain Factory, that's producing something contemptible, and you must infiltrate it and shut it down. Make no mistakes - this WAD is hard, in the knockabout Plutonia style (though not necessarily inspired by Plutonia). It has maybe one or two missteps that feel more like bullshit, but I'll cover those later.