It feels like a long time ago but, back in 2014, the author of the Titan series pointed me toward his then recent entry: Titan 1024, a sort of re-imagining of the then ten-year old levels within the 1024 limit. I said that I would do one better and play both the original as well as Titan 2 before checking out TITA1024. Well, after six and a half years, here we are! Sorry for the wait, Ixnatifual. Titan 1024 is a ten-level episode for Doom II to be played in GZDoom. It was originally released in 2012, some three and a half years after his last publication. The author notes that jumping is acceptable, but crouching is forbidden. The number of situations where the former comes up is... not big, but try not to forget that it's an option.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Ixnatifual. Show all posts
Showing posts with label Ixnatifual. Show all posts
Tuesday, February 16, 2021
Thursday, February 28, 2019
Titan 2 (TITAN2.WAD)
The advent of source ports with "advanced" features drove authorship in two additional, different directions. One of these strove to make Doom closer to the popular first person shooters of the time, making mapsets featuring hub systems and missions (Quake II) or using scripting to augment the story with cutscenes and the like (Half-Life). The other path was more comfortable using graphical enhancements, e.g. slopes and room-over-room geometry, as well as scripts to render an experience that was relatively close to Doom's gameplay, just slightly more dynamic. Ixnatifual was definitely a disciple of the latter trend. TITAN2 was released in 2009, some five years after the publication of his debut, Titan. It is a ten-level episode for Doom II and was designed for play in GZDoom.
Labels:
2009,
Danish,
Doom II,
episode,
GZDoom,
Ixnatifual,
Jesper Krag Rasmussen,
review
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