Showing posts with label Max Saga. Show all posts
Showing posts with label Max Saga. Show all posts

Friday, August 2, 2019

Max Saga: The Doom Dragon (MAX2.WAD)

MAX SAGA
THE DOOM DRAGON


Impie is now best-known for his impressive portfolio of mods and TCs but his career circa 2014 had him playing around with standard Doom II gameplay. The plots still drew on other properties, of course. They just didn't mess around with "advanced" engine features. Three of these releases ended up as part of Strange Aeons's fifth episode and this one is no different, appearing there as "The Vaults of Zin" (E5M3). The Doom Dragon is unique because it is actually an E1M1 replacement for Heretic, of all things. As far as I know, any limit-removing port that supports it ought to be able to play MAX2. If not, well, then I can personally vouch for ZDoom.

Monday, July 8, 2019

Max Saga: Escape From Skull Dungeon (MAX1.WAD)

MAX SAGA:
ESCAPE FROM SKULL DUNGEON
by Mike "Impie" MacDee


Valley of the Gwangi might have been a pretty esoteric reference for the Doom community. Derceto put Impie's oeuvre back in the fold by drawing on Alone in the Dark, a PC survival horror game. His aborted Max Saga pulled from another property, this one the Mighty Max line of toys. Ol' Maxie even went on to have his own kickass cartoon series, which I still remember fondly. The toys were typically little clamshell playsets shaped like monster heads and the backs of the packages had small comics. I didn't know that they were originally British but I was fortunate enough to have a ton of them during my childhood. Not Skull Dungeon, though, which this level is sort of inspired by. Mike's first entry is more like Gwangi's Palace insofar as it is a Doom II MAP01 replacement for any limit-removing port.