Ribbiks loaded up two barrels of ultrahard slaughter goodness and blasted them into Doomworld in 2013. Stardate 20X6 felt like a more conventional if claustrophobic take on the genre, showering everything with the color purple. Swim With the Whales, which came out toward the tail end of the year, is a smaller outing that tackles a different shade on the color wheel - blue. This time, you're stalking through ancient, forgotten fortresses at the bottom of the ocean. The final total comes out to four levels (one "bonus") for Boom-compatible ports, the likes of which you've never seen... until now.
Right out of the gate, Ribbiks is up front about the difficulty. UV is almost exclusively for experts and insanely overpowered gameplay mods, as was largely the case with Stardate. The two gameplay styles aren't exactly the same, though. I mean, the economy of encounter design is there, but SWTW offers up a smorgasbord of secrets and feats of platforming that made me feel kind of like I was playing a Jim Flynn level, just with horrifying firefights instead of cryptic puzzles. Oftentimes it's plain as day where the alcoves are; it's figuring out how to get to them that's the problem. And that's where a large part of the difficulty lies. These hidden areas grant access to power-ups, ammo, health, and early weapon pick-ups (!), and if you either don't know where they are or can't figure out how to find them, you're going to have a bad day.
That's a large part of why its gameplay stands separate from its forbear, at least in my mind. Stardate is pretty up-front about fights and while there are a few optional surprises spread out over its course, there aren't a lot of essential tricks required to get the job done, beyond whatever it takes to end a firefight. Having knowledge of all the secrets of SWTW, though, will tip the balance in your favor with every discovery. It just makes the whole experience feel more... involved, for lack of a better word. I love engaging slaughter maps on UV since great authors rarely paint by numbers, and when you mix it with a more adventurous style as far as exploration goes, I'm getting the best of both worlds.
Visually, Swim With the Whales is NOT just Stardate 20X6, but blue. A lot of the difference is due to the more intimate surroundings, but the big factor aesthetically is the contrast of bright blue on dark black, a prominent but powerful motif that especially stands out in the little annex areas you visit... particularly the scene of the finale. I also like how Ribbiks gives the areas unique bits of flavor, like the onion domes in the rocket launcher secret of MAP02, and all those wonderful structures outside the bounds of the playing area that serve as daunting eye-candy. Surely, Ribbiks has done a lot of fantastic work with this texture pack... I can't help but hope there's more to see, though.
Another interesting choice is the atmospheric opening, a monster-free MAP01 that lets you adjust to the color scheme, though it can't prepare you for the combat that is to follow. The dive into the depths is a great effect, and while it's cool to get a map pack full of action, works like Back to Saturn X have reinforced in my mind the value of sheer atmosphere in establishing a sense of place. MAP31 is conversely a fun toss-off created as a vehicle for its music track, paralleling Stardate and its use of "Better Off Alone". The fact that its encounters are tightly condensed into a handful of brawls makes it more approachable than the rest of the set, but don't let that fool you into thinking they're any less tricky.
You should absolutely play these maps, and just because I'm too pigheaded to turn the difficulty dial down doesn't mean that you can't. The wonderful, watery world of SWTW is worth a visit and leaves me in anticipation of what experiences Ribbiks might draw out of his next color of choice. Don't miss out on this.
SWIM WITH THE WHALES
by "Ribbiks"
by "Ribbiks"
MORE LIKE, KILLER WHALES
This post is part of a series on
Doomworld's 2013 Cacowards
Doomworld's 2013 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Back to Saturn X: Episode 1 | Eyedea | Interception |
Doom 2 the Way id Did | Samsara | Hadephobia |
Unholy Realms | Eon Deathmatch | Hellbound |
ZDoom Community Map Project: Take 2 | Best Gameplay Mod | High / Low 5 |
Fuel Devourer | Project MSX | Soulcrusher |
Kuchitsu | Mordeth Award | Stomper |
Forsaken Overlook | ZDCMP2 | |
Stardate 20X6 | Mockaward | |
Pirate Doom | Extreme Weapon Pack | |
Swim With the Whales | Mapper of the Year | |
Ribbiks |
Hehe, I was wondering which of the fights in map03 would give you the most trouble... The black key brawl is certainly notable, but I think the Cyber / crusher room with the BFG9000 stands out the most for me. This is so random, anything can and will go wrong in the blink of an eye.... :)
ReplyDeleteI think SWTW shows how much Ribbiks improved in terms of designing more "rounded" and curved shapes. These maps are absolutely gorgeous, and deserve a play even on -nomonsters. Even the automap view are incredible...
Anyway, cool, your review gave me a nice break time before resuming my playthrough of skillsaw's Valiant.
( Also you might wanna check the map31 screenshot link )
i swear to god that my links are changing in blogger after i post, it seems like this happens every time
DeleteCrumpets is a good set of smaller maps by Ribbiks too, with lots of brown this time around!
ReplyDelete@William Huber Have you been enjoying Valiant?
Crumpets is indeed a very good collection :)
DeleteThe latest map is quite dark and frightening.
It obviously feels unfinished as of now, though. It would need maybe a couple more maps, or a grand finale in the vein of Stardate 20X6's "Magnus". We'll see what Mr. Ribbiks has in store for us.
As for Valiant, yeah it's damn great. As I said on the Doomworld forums I think skillsaw took some bold choices in the gameplay department by altering some of the core Doom monsters, and usually I'm not too keen on this kind of stuff, but in Valiant it works well.
The maps are wonderful, they bring a large degree of thematic variation and have a lot of care put into them despite being speedmaps ( for the most part ). Valiant feels like a modern Scythe II but with even more custom monsters this time.
It's also nice to see some of the cool custom sprites made by members of the ZDoom community put to good use. Also the final boss is epic.
Valiant came off as a complete surprise for me, and I like that.
Heh, I got Brandon'd.
Delete^I guess maybe it should be moved into the Valiant review, now that there is one.
ReplyDeleteSD 20X6 and SWTW are both impressive slaughter wads that most people will find over the top on UV, but HMP offers a much more enjoyable challenge for all and the architecture is both unique and beautiful.
its really rewarding to just -nomo these too imo
DeleteThis one and Stardate are beyond my understanding/patience as far as UV goes. I've taken the opportunity to play some more doom now, because vacations are rare, but awesome. And I can clearly say those maps are not to be played on UV by anyone who does not have some expertise as far as slaughter scenarios go.
ReplyDeleteI like to compare these to sunlust and it is clear to me that sunlust does a better job at easing the player into its difficulty. Here, as well as in Stardate you get pwnd hard as soon as there are monsters around, unless you know what you're doing.
I watched some vidoes to see how others approach certain scenarios and once you "emulate" what they do, you kind of get an insight as to what the author has intended you to do. For the rather uninclined, like me, it comes down to trial and error as soon as the action gets thick.
I can perfectly understand that some folks are thrown off by maps like these.