Memfis is a pretty cool person who makes maps and releases them piecemeal instead of throwing together one of those hugeass megaWADs that tends to grind aspiring authors down. Kuchitsu, released early in 2013 for limit-removing ports, is therefore a little unusual as it's six levels long, serving as something of a minisode. Kuchitsu doesn't have an official story but there's kind of a tie between the levels, like taking a boat from "Lotus Island" to the docks of "Mechanical" and then fighting your way through a Doom City to an escape plane. The music that plays during the intermission is supposed to be the in-flight tune. I guess the tech-savvy Doomguy always carries a set of earphones!
The levels of Kuchitsu are short, mostly loaded with low-tier enemies, and a little tight on ammo and health. They're not excessively challenging, but if you want to walk away you'd better take a little care while you're racing through memfis's maps. The experience kind of reminds me of TOT Comics Doom, except this is a little less jokey and way more competent. It's also got a really earthy feel, what with the grey / green status bar, leaved trees, potted plants, and early emphasis on caves and stuff. The city and starports don't really fit into that, but uh, they do kind of fit in with memfis's love of the pioneering days of Doom WADs when people were happy just to be able to throw anything together if it resembled something more concrete.
Kuchitsu isn't groundbreaking, but it's very fun and easygoing and totally worth a gander. I would totally dig a megaWAD of levels like these, visiting all the different ideas that captured the imagination of ancient Doomers. I'll be looking forward to more works of Memfis, "fun" or otherwise.
KUCHITSU
by "Memfis"
by "Memfis"
BLESS YOU!
This post is part of a series on
Doomworld's 2013 Cacowards
Doomworld's 2013 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Back to Saturn X: Episode 1 | Eyedea | Interception |
Doom 2 the Way id Did | Samsara | Hadephobia |
Unholy Realms | Eon Deathmatch | Hellbound |
ZDoom Community Map Project: Take 2 | Best Gameplay Mod | High / Low 5 |
Fuel Devourer | Project MSX | Soulcrusher |
Kuchitsu | Mordeth Award | Stomper |
Forsaken Overlook | ZDCMP2 | |
Stardate 20X6 | Mockaward | |
Pirate Doom | Extreme Weapon Pack | |
Swim With the Whales | Mapper of the Year | |
Ribbiks |
The layouts and color schemes in these maps are really nice. If you liked map 05, I'm pretty sure Memfis was inspired by Shamus Young's "Doom City" for that one.
ReplyDeleteHence the comment "fighting your way through a Doom City" :P
DeleteOh :0. Not the first time subtlety is lost on me.
DeleteThis is yet another wad (like Zone 300) in which the author himself isn't too proud of. In this case I must quite disagree.
ReplyDeleteIt appears to me that Memfis thinks I was the only person in the world voting for him, to the point of telling at least one other author not to think much of their award, but Xaser was actually pushing for Memfis as MOTY before we ultimately settled on Ribbiks.
DeleteWhat other author was that?
DeleteArchi's own Fuel Devourer
DeleteMemfis has made a lot of decent little gems. They're all on /idgames now and might be worth considering for future reviews; some are definitely harder than these maps too. In the meantime, I noticed there's 2013 Cacoward menu yet. There was one for all the other years straight back to 1994 so maybe it could be added at some point? Also Stardate 20X6 and Swim With the Whales got awards but aren't covered on here yet. If you're worried about brutal difficulty HMP is quite a bit better. (Think similar to Combat Shock 2, in a way)
ReplyDeleteTypo correction: "In the meantime, I noticed there's [no] 2013 Cacoward menu yet."
Deleteim assuming this is brandon because these are pretty bdl-esque worries. the 2013 menu will be done when i review the ribbiks stuff and ill be going through on uv just like how i played combat shock. and i kno about memfis's wall of uploads to the archives
Delete