Paul Corfiatis released a ton of maps during 1998 and 1999 and then slipped into the background for a bit. You saw a few glimpses of his work making the lineup for the 10 Sectors 2 megaWAD and he also released a few solo levels as part of his Selfish series, but he was working on much bigger things. The first was as a contributor to the ill-fated Doom: Millennium project which he started taking to task in the .TXTs that accompanied his contemporary releases. The other was 2002: A Doom Odyssey, a megaWAD for the Ultimate release replacing all four episodes and featuring the collected works of eight authors... even if pcorf is responsible for half of them.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Sunday, August 26, 2018
2002: A Doom Odyssey (2002AD10.WAD)
Labels:
2002,
Anthony Soto,
Chris Hansen,
doom,
Doomworld's Top 10 WADs of 2002,
Joe Pallai,
Kristian Aro,
limit-removing,
megawad,
Paul Corfiatis,
review,
Rory Habich,
Sam Woodman,
Vick Bobkov,
ZDoom
Thursday, August 23, 2018
Firetop Mountain (FTMTN_V2.ZIP)
FIRETOP MOUNTAIN
by Glen "glenzinho" McColl
by Glen "glenzinho" McColl
The Fighting Fantasy series of books were a British innovation from the two dudes that founded Games Workshop, primarily responsible for WarHams as well as my favorite tabletop game of all time, HeroQuest. The works were choose-your-own adventure books but they also folded in pen and paper RPG elements for a more interactive experience. The Warlock of Firetop Mountain was the first of these volumes and it inspired a young glenzinho enough to make a single level for Doom II. The end product is a MAP01 replacement for GZDoom but it's a very big adventure with a monster count that swells as a result of scripted spawns.
Saturday, August 18, 2018
MAD STUFF FOR DOOM 2 (MAD.WAD)
In 2002 Paul Corfiatis had contracted a case of jokeWAD fever. Sure, the first glimpses were there with Elliot Goblet in 2001. SPACIA crystallized another side of pcorf, though, one looking to get some laughs from the community through absurdity whether it be porn in otherwise unremarkable space levels, garish MSPaint textures, or cumbersome sound replacements. MAD STUFF FOR DOOM 2 continues the trend in a different direction. The set attempts to leverage the simple AI of the monsters in order to fabricate situations where the player does not even need to fire a single shot and avoids both the smut and, for the most part, hideous colors. The .WAV files, however, are here to stay.
Labels:
2002,
Doom II,
episode,
jokewad,
limit-removing,
Paul Corfiatis,
pcorf,
review
Saturday, August 11, 2018
SPACIA: A Silly DOOM Space Adventure (SPACIA.WAD)
2002: A Doom Odyssey is fondly remembered by a multitude of players, enshrining a stable of authors - Paul Corfiatis, Kristian Aro, Christian Hansen, and others - in the minds of many. SPACIA is much less so. Released earlier in the same year, this twenty-two level Doom II mapset followed Elliot Goblet in marking the beginning of pcorf's jokeWAD period. If bearing witness to someone's clumsy attempts at humor in the idtech1 engine is not your cup of tea, especially when it's rife with senseless softcore pornography wall textures, then you can safely sit this one out.
Monday, August 6, 2018
0scraps (0SCRAPS.WAD)
Paul Corfiatis is one of the community's most prolific authors and it's only natural that a dude who had released nearly a hundred levels from 1996 through 1999 would have some unfinished stuff that he was just disinterested with. Enter 0SCRAPS, a Doom II episode pulled off of pcorf's drawing board and released in early 2002 alongside Spacia: A Silly Doom Space Adventure. The compilation has a total of nine levels, two of which were clearly designed for deathmatch and appear here in their eerie, deserted glory.
Friday, August 3, 2018
Elliot Goblet (GOBLET.WAD)
ELLIOT GOBLET
by Paul Corfiatis
pcorf didn't have a whole lot to show in 2001 but his Doom Odyssey was in development and while he failed to make its obvious target date it did get finished the next year in 2002. In the meanwhile he published a few bits of things that don't really reflect his catalogue as a whole but probably helped to serve as a sort of relief valve during 2002ADO's development. Elliot Goblet is the least of these things, a MAP01 replacement for Doom II that only has two monsters, neither of which you can kill yourself.
Labels:
2001,
Doom II,
jokewad,
Paul Corfiatis,
pcorf,
review,
single map
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