In 2009, Whoo opened the doors for TNT2, what was to be a spiritual sequel to TNT: Evilution. What followed was one of the longest and most protracted and most importantly PUBLIC development cycles in the community. Somewhere along the way, Steve Muller aka "Kyka" took the reigns of development along with a few other forum regulars who really wanted to see TNT2 make it to completion. I distinctly recall playing a gorgeous TNT2 demo map from Xaser. His teaser generated a lot of buzz for the project, but certain folks including a late-returning Whoo looked at the direction that Kyka had taken TNT2 and were vocally...dissatisfied. Somewhere after all the name-calling and aspersions, when the project heads could speak a bit more civilly in public, there was a project split in 2014, founded upon some sort of a level draft where levels were split up like dividing property during a divorce. A bit more level-headed than the divorces I've heard talk of, really. This is where Revilution's story begins, as a TNT2 spinoff.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Chris Hansen. Show all posts
Showing posts with label Chris Hansen. Show all posts
Monday, May 19, 2025
TNT: Revilution (TNTR.WAD)
Labels:
2017,
2017 Cacowards,
AD_79,
cannonball,
Chris Hansen,
dobu gabu maru,
Doom II,
Eradrop,
Eternal,
gaspe,
Gothic,
Jaws in Space,
Kyka,
megawad,
purist,
review,
Steve Duff,
TNT Evilution,
Uni,
valkiriforce
Friday, July 26, 2019
Mayhem 1500 (MAYHEM15.WAD)
Every May since 2012 Doomworld community members have gotten together in an attempt to make a megaWAD in a month. It isn't polished and finalized by June, though, and it might not even be finished during the same year. The 2015 session followed in the grand tradition of MAYHEM13 insofar as it wasn't released until 2016. It is also the second of the projects to reach the symbolic status of a full game replacement, occupying MAP01-MAP32 with additional bonus levels in the MAP33 and MAP34 slots. MAYhem 1500, like its forebears, is meant to be played in a Boom-compatible source port. If you play it in something that supports a brand of MAPINFO, though, then the secret levels will transition smoothly into the extra stuff.
Saturday, September 1, 2018
Rip It, Tear It, Smash It! (RITESMIT.WAD)
Chris didn't know it when he started to help Paul out on 2002: A Doom Odyssey but he was beginning a love affair with the Ultimate episodes that has gone on until - as of right now - his Shores of Hell-themed collection, Monument, released in 2015. While most of his contributions to 2002ADO were styled after Thy Flesh Consumed, he did squeeze out "Obituary Written" for E3 and "Station Beta" for E2 before moving on to Phobos-style stuff (CH Retro Episode). Rip It, Tear It, Smash It! is a pair of Deimos-influenced oddities, uploaded to the archives at the end of 2002. As was the case with his Knee Deep in the Dead tribute, these E2M1 and E2M2 replacements have no associated story and could just as easily be tacked on to Doomguy's continued adventures through the Doomed base.
Labels:
2002,
Chris Hansen,
deimos,
doom,
Doomworld's Top 10 WADs of 2002,
minisode,
review
Sunday, August 26, 2018
2002: A Doom Odyssey (2002AD10.WAD)
Paul Corfiatis released a ton of maps during 1998 and 1999 and then slipped into the background for a bit. You saw a few glimpses of his work making the lineup for the 10 Sectors 2 megaWAD and he also released a few solo levels as part of his Selfish series, but he was working on much bigger things. The first was as a contributor to the ill-fated Doom: Millennium project which he started taking to task in the .TXTs that accompanied his contemporary releases. The other was 2002: A Doom Odyssey, a megaWAD for the Ultimate release replacing all four episodes and featuring the collected works of eight authors... even if pcorf is responsible for half of them.
Labels:
2002,
Anthony Soto,
Chris Hansen,
doom,
Doomworld's Top 10 WADs of 2002,
Joe Pallai,
Kristian Aro,
limit-removing,
megawad,
Paul Corfiatis,
review,
Rory Habich,
Sam Woodman,
Vick Bobkov,
ZDoom
Thursday, July 12, 2018
CH Retro Episode (RETROEPS.WAD)
Chris Hansen did a lot of work for Doom II and then ended up helping out his brother in arms, Paul Corfiatis, with making a megaWAD for the original. I don't know whether he was craving the creation of classically-themed maps prior to 2002: A Doom Odyssey but somewhere while hacking it out he was bitten by Phobos Fever. This project began life as a single level titled CH_RETRO in 2001 and after a lot of positive feedback it was expanded to a full Knee Deep in the Dead replacement as the similarly-titled CH Retro Episode. It was ultimately released after 2002ADO was finished but during the same year - 2002.
Labels:
2002,
Chris Hansen,
doom,
Doomworld's Top 10 WADs of 2002,
episode,
phobos,
review
Monday, July 9, 2018
CH Retro (CH_RETRO.WAD)
CH RETRO
by Christian Hansen
To the uninitiated, it may look as though Chris was indulging his Ultimate tooth prior to his work on 2002: A Doom Odyssey. His painstakingly arranged back catalog tells a different story, however. At the very least, Hansen had built no less than four levels for Paul's pet project before even starting his Retro Episode. While the final product saw release in 2002, the same year as 2002ADO and similar critical darling Rip It, Tear It, Smash It, it originally started as a single level before being incorporated as RETROEPS's E1M6 as "Primary Base". There's a slight parallel to The Classic Episode but CH_RETRO's development was far less publicly measured. This initial offering is an E1M1 replacement for the original Doom.
Labels:
2001,
Chris Hansen,
doom,
phobos,
review,
single map
Friday, July 6, 2018
Flay the Obscene - The Third (FLAYOBS3.WAD)
FLAY THE OBSCENE
THE THIRD
by Christian Hansen
THE THIRD
by Christian Hansen
The artist formerly known as c-cooper started out trying to build his one man megaWAD one level at a time before moving to a more sensible one and done pace. His Flay the Obscene series marked a return to a serial format, the first two entries seeing release in 1999 and 2000. The Third, published in 2001, would be the last... until 2014's Reversed. FLAYOBS3 is a MAP15 replacement for Doom II, almost certainly because the previous levels originally spanned from MAP12 to MAP14. It has no secret exit so I wouldn't waste my time looking for one but there is at least one cheeky jab at the player whose purpose I only just now realized.
Labels:
2001,
Chris Hansen,
Doom II,
limit-removing,
review,
single map
Tuesday, November 22, 2016
THT: Threnody (THTTHREN.WAD)
You don't maintain the /idgames archives for eighteen years, marshal the Doom community's longest-lived and most productive authorship collective, and found what became the de-facto standard for "advanced" source port features without getting some kind of a send-off. While we were fortunate enough to pass him the Espi award in 2014 it wasn't until he died in 2015 that community members attempted to pay their respects in a more familiar format. The end result of the Ty Halderman Tribute Project: Threnody, a 20-level megaWAD for Boom released in 2016.
Labels:
2016,
2016 Cacowards,
Angry Saint,
antares031,
boom,
Chris Hansen,
Didy,
dobu gabu maru,
Doom II,
Doomkid,
Fonze,
Gothic,
joe-ilya,
Liberation,
Mechadon,
megawad,
Mithran Denizen,
pcorf,
review,
z0k
Tuesday, August 2, 2016
Flay the Obscene - Part Two (FLAYOBS2.WAD)
FLAY THE OBSCENE
PART TWO
by Christian Hansen
PART TWO
by Christian Hansen
Hansen eventually collected the pre-2014 portions of Flay the Obscene into one concrete episode but he originally released its maps as separate, discrete entities. The publications spanned from 1999 to 2001 and were interspersed with his work on 2002: A Doom Odyssey and his own CH Retro Episode. The first outing involved a little introductory level to set the scene and transitioned into the main event in devil-land. Part Two is a MAP01 replacement, originally released in 2000 but only uploaded to the archives in 2013. It had been kicking around as part of Chris's Flay the Obscene compilation but for whatever reason he elected to make it available on its own. He moved it from the MAP14 slot, though, which means that you'll hit the ground D_RUNNIN.
Labels:
2000,
Chris Hansen,
Doom II,
Flay the Obscene series,
review,
single map
Sunday, July 24, 2016
Flay the Obscene (FLAYOB01.WAD)
FLAY THE OBSCENE
by Christian Hansen
by Christian Hansen
Chris Hansen's final release in 1999 marked a turning point in his authorial career that involved contributions to 2002: A Doom Odyssey and his own virtual Cacoward with CH Retro Episode. While his Flay the Obscene series was not immortalized in Doomworld's Top 100 WADs of All Time, it enjoys a reputation by sheer word of mouth that brings it to the forefront whenever someone asks for something just off the beaten path. While eventually collected into a compilation (which does not include Hansen's 2014 follow-up), the series began with - what else but - Flay the Obscene, a two-level minisode for Doom II. The version available on the archives is v0.1 which added some extra areas and I imagine tinkered with the thing placement. It's also the edition that made it into Hansen's compilation. If you're interested in viewing the original iteration of the mapset then you can find it on the Doomed Speed Demos Archive as FLAYOBSC.WAD.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
Flay the Obscene series,
minisode,
review
Thursday, July 14, 2016
The Unaided Eye (ENNUI.WAD)
THE UNAIDED EYE
by Christian Hansen
by Christian Hansen
Chris Hansen thought he was done with Doom as early as 1999 but its siren sectors lured him back. After the very short quasi-deathmatch level, That Urban Sence, he published The Unaided Eye, a MAP10 replacement for TNT: Evilution. He'd previously worked with TNT.WAD for his remake of his tribute to Star Trek: Voyager, Antithesis. ENNUI is far more grounded in the story and architecture of Doom, however, and its presentation makes it feel like the longest of Hansen's levels up to this point. It's also furnished with the most detailed authorial backstory... so far.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
review,
single map,
TNT Evilution
Thursday, June 2, 2016
That Urban Sence... (URBAN.WAD)
THAT URBAN SENCE...
by Christian Hansen
by Christian Hansen
Chris Hansen released a bunch of shorter levels for Doom II through 1998 and 2000, but That Urban Sence - a MAP15 replacement for Doom II published a mere month after Hansen's retirement from level design in 1999 - may be the shortest. It only figures, since it's an attempted deathmatch level that's also populated with monsters to court the single player crowd. While Chris notes that URBAN has the accoutrements of a deathmatch WAD, you'll see manic acknowledgement that he never actually tested it as such. If you've had some experience, then by all means, write in! Otherwise, it's getting the same treatment that Hansen gave it.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
review,
single map
Friday, May 13, 2016
Fait Accompli (GOTHIC.WAD)
FAIT ACCOMPLI
by Christian Hansen
by Christian Hansen
This level made me smile before I even played it; reading through the .TXT, I believe that this was intended to be Christian Hansen's final level, back in mid-1999. The Danish dude has of course gone on to have a long and storied authorship, releasing many beloved works, the most recent one at the time of this writing being Monument. No, I haven't played it yet, but I'm working on getting there! Fait Accompli is a MAP19 replacement to be played with The Plutonia Experiment. It's not related to the two Plutonia squeakuels he released before; it's actually something of a remake of the first level he ever released, The Revenge of Avind, but with eight levels worth of hindsight backing his imagination up.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
Plutonia,
review,
single map
Thursday, May 5, 2016
Star Trek: Voyager: Antithesis (VOYAGE1.WAD)
STAR TREK: VOYAGER
ANTITHESIS
by Christian Hansen
ANTITHESIS
by Christian Hansen
Chris Hansen is part of a talented stable of authors who got their start in 1998 and kicked around through the early '00s; he continues to walk among us, releasing maps pretty much every year since his debut. This one is, uh, a lot of things. After cranking out a couple of maps using the Plutonia IWAD, Chris decided to employ Evilution and spruce up one of his earlier releases, A Time to Face Your Fears. The result is Antithesis, a MAP13 replacement for TNT: Evilution. The title is apt on a variety of levels; TNT versus Plutonia, long title versus short, old map versus new, and fanfic versus no fic.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
review,
single map,
TNT Evilution
Monday, May 2, 2016
UAC Nukage Processing Area (WASTE1.WAD)
UAC NUKAGE
PROCESSING AREA
by Christian Hansen
PROCESSING AREA
by Christian Hansen
After cutting his teeth on a bunch of Doom II maps in 1998, Chris Hansen turned his eye toward the official Doom II expansion, Final Doom. The aptly named UAC Nukage Processing Area is a MAP18 replacement for The Plutonia Experiment released in early 1999. It's kind of part of a series along with his previous release, The Aqueous Rise and Fall, but like his Doom 3: Ad Infernos, there isn't a whole lot tying these maps together apart from the block of narrative text. I will say that WASTE1 has some stronger parallels with Plutonia as far as the combat style goes, even if a lot of it is easily bypassed. More on that later.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
Plutonia,
review,
single map
Tuesday, April 26, 2016
The Aqueous Rise and Fall (AQUEOUS.WAD)
THE AQUEOUS RISE AND FALL
by Christian Hansen
by Christian Hansen
Christian Hansen made a lot of single level maps during 1998 and 1999, originally publishing them on the now defunct "Doom Zone", but uploading them to /idgames in 2000. While all of these were made for the collective experience we've come to know as Doom II, some made use of the Final Doom IWADs. The Aqueous Rise and Fall is part of this category, being a MAP13 replacement for The Plutonia Experiment released in 1999. While it uses the textures, it's actually pretty far from the Casali style of gameplay, not that that's any surprise if you've played any of Hansen's previous releases. And, like a Doomer after my own heart, he's included an in-depth narrative.
Labels:
1999,
2000,
Chris Hansen,
Doom II,
Plutonia,
review,
single map
Saturday, April 23, 2016
Quail (QUAIL.WAD)
QUAIL
by Christian Hansen
by Christian Hansen
Chris Hansen was one of the original members of the 1998 crew; don't let that 2000 time stamp fool you. Falling into the same crowd as Paul Corfiatis and Kristian Aro, he's had his work featured plenty of times in the several incarnations of the Cacowards. Quail is his fifth released level, made toward the end of 1998. It's also the fourth and last level in his Doom 3: Ad Infernos series, slotted in at MAP25. For those following at home, that's MAP01 to MAP22 to MAP03 to MAP25. Kinky! Quail differs from the previous three levels in a lot of pretty important ways; before that, though, here's the pitch.
Labels:
1998,
2000,
Chris Hansen,
Doom II,
review,
single map
Wednesday, April 20, 2016
Star Trek: Voyager: A Time to Face Your Fears (VOYAGER.WAD)
STAR TREK: VOYAGER
A TIME TO FACE YOUR FEARS
by Chris Hansen
A TIME TO FACE YOUR FEARS
by Chris Hansen
I wouldn't have known it looking at the maps he makes nowadays, but the .TXTs in Chris Hansen's early levels reveals an unabashed love of several things, as well as Sandra Bullock. He is (was?) a hardcore science fiction enthusiast, and liked Star Trek: Voyager enough to make a Doom level inspired by it. A Time to Face Your Fears happened toward the end of 1998, a MAP08 replacement for Doom II. Unlike his Doom 3: Ad Infernos maps, which were made around the same time (this one between The Unknown Chasm and Quail), VOYAGER has a strong tech / space ship feel, which is completely understandable.
Labels:
1998,
2000,
Chris Hansen,
Doom II,
review,
single map
Sunday, April 17, 2016
The Unknown Chasm (CHASM.WAD)
THE UNKNOWN CHASM
by Christian Hansen
by Christian Hansen
Chris Hansen was part of a wave of Doom authors that debuted in 97-98 and established themselves in the years that followed; like his good buddy, Paul Corfiatis, Hansen is still making PWADs. This one, The Unknown Chasm, was his third original release. It is a single level for Doom II published in August 1998 and occupies the MAP03 slot, which is interesting as the previous level - The Blessed Hex - was made for MAP22. As I mentioned before, it's probably because of the song and sky combination, especially since the followup is for MAP25. Oh, yeah - this is part of a series, Chris Hansen's Doom 3: Ad Infernos.
Labels:
1998,
2000,
Chris Hansen,
Doom II,
review,
single map
Thursday, April 14, 2016
The Blessed Hex (BLESSED.WAD)
THE BLESSED HEX
by Christian Hansen
by Christian Hansen
The first thing any self-respecting Doom author does is plan out an epic series to build on the charming narrative of either of the IWADs and cement their place as the maker of one of the most talked-about PWADs on the /idgames archive. Well, uh, I'm not saying that Chris Hansen was in the self-congratulatory cloud. But, his first four levels were part of a series he had dubbed Doom 3: Ad Infernos. The Blessed Hex is the second level in the series, following The Revenge of Avind. It's a single map replacement for MAP22, which usually results from a combination of which Doom II track and sky the author preferred.
Labels:
1998,
2000,
Chris Hansen,
Doom II,
review,
single map
Subscribe to:
Posts (Atom)