Grain of Salt is someone who I was peripherally aware of as a member of Doomworld's slaughter fan brigade, a contributor to community projects like Slaughterfest 2011. I actually did play one of GoS's levels back in 2013, a bonus map from Hadephobia ("Scotch Bonnet"). I also downloaded a solo release, Green Goddess, though I have failed to actually do anything with it. Fruit Salad is her second personal publication that I'm aware of, a six-map episode for Doom II for play in Boom-compatible ports. It was released in late 2018 and might generously be called a holiday-themed set since its themes are split into ice, mountain, and Christmas. The last one isn't entirely festive but the colors are there.
Fruit Salad is very much a reflection of GoS's gameplay predilections but it has two hooks going for it. The first five of these maps are bite-sized and would have comfortably existed as setpieces in larger levels. It's liberating to encounter them in this sort of format. You only have to worry about each one's particular microcosm and not the fights that take place before or after them during the course of a slaughter gauntlet. The sixth one is sort of an exception; it is a slightly longer and very much in-your-face experience, clocking in at around 700 monsters by closing time. It took me a little while to figure out whether I was supposed to fit its two halves together. I suggest laying the first to rest before activating the second. Your mileage may vary, of course.
The other big hook is in Grain of Salt's presentation. The author has included several different colormaps and uses them to change the palette of the levels to fit the theme of each "world" (ice, mountain, and Christmas). This doesn't make drastic changes to enemy colors but it will change stuff like the eyes and projectiles as well as player pickups. The health bonus sprites have been changed out for charming little gems that I read come from Kid Chameleon. I never played it since we had a Super Nintendo growing up but I remember fancying it after reading about it in a now ancient issue of Game Informer.
It's also important to note that Fruit Salad has two different palettes. One of them is the normally intended range - by the author, at least - while the other is the FS_PINKPALETTE.WAD included in the .ZIP. The former results in a relatively traditional range of colors with red, blue, and then green gems while the latter makes parts of the PWAD look like they've been run through a retrowave filter. It changes a few of the textures in the levels, too, most notably turning the sky and water in MAP01 and MAP04 to purple. The alterations aren't as immediately visible in the other levels but they're definitely there.
The episode's three worlds are actually cycled through twice. While their alternating arrangement breaks up the thematic progression, the way that each setting is broken up into two parts reminds me of Sonic the Hedgehog's zones and acts. The gem pickups appear to double down on the spirit of this association. When you combine GoS's engineered aesthetic with the small levels built upon abstract layouts you get a very charming experience. I would play the shit out of a megaWAD of maps built like this. The duration of each level is short enough that saving feels pointless since restarting wasn't much of a time sink. I felt pretty comfortable throwing a brand new pistol start Doomguy in for every attempt so it engendered something akin to an arcade game.
There's a bit of meat in each setup, too, and none of the surprises are designed to instantly kill you if you don't anticipate them. There are no hot starts. In fact, while you often begin in the middle of the monsters, every one of them is turned away from you so that you can formulate an initial strategy. It isn't guaranteed to work, of course, but it's less frustrating than having to generate one on the fly. You get a bit of leeway in figuring out the flow of each challenge. It may build up and overwhelm you but you'll have learned something from the experience, slowly teasing out a solution.
Fruit Salad is a fun mapset. I'd even go so far as to recommend it to people who are wanting to get acclimated to slaughter but are afraid of picking a place to start. The levels employ some of the fundamentals of the style and you'd have to learn them one way or another. MAP06 even goes so far as to demonstrate that simply having a BFG and loads of ammo does not guarantee your victory. I don't know if I'll get to see more Fruit Salad worlds but it's nice to have these happy few.
FRUIT SALAD
by "Grain of Salt"
SALAD AS A ROCK
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