I have not abandoned ONEMANDOOM but I'm not in any state to work on the blog. Long time readers may have realized that this sort of thing happens every two years. It's a convenient intersection of where my line of work intersects with maximum burnout but was buoyed along by, among other things, the birth of my second daughter. The good news is that I am looking forward to really playing Doom again! I got the PC port of Doom 64 and am anticipating the new and improved KEX engine and mini-campaign. In the meantime I've been filling my free time with baby love and NotDoom games. I dunno when this will pick back up again but whenever it does it will be with the excellent Europa 2.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Friday, April 10, 2020
Wednesday, April 1, 2020
ea Gothic 2 (EAGOTH2.WAD)
EA GOTHIC 2
by Erik Alm
As I mentioned in the review for EAGOTH1, 2001 was a big year for Erik. His participation in the One Week Mapping Contest was an important stepping-off point for someone who was previously not confident in the worthiness of their work. Toward the end of the year he started a string of single releases beginning with Europa 1 and, shortly afterward, ea Gothic 1. EAGOTH2 is the speedmapped squeakuel to the latter. Another fast and furious Boom-compatible blastathon, Erik elected to utilize the MAP29 slot for this go around. Was he potentially filling the whole E3? Or is it merely another case of sky-and-soundtrack preference?
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