Showing posts with label Swedish. Show all posts
Showing posts with label Swedish. Show all posts

Wednesday, February 2, 2022

Find It (EAFINDIT.WAD)

FIND IT
by Erik Alm


Released after Europa 3: The Dark Side of Vrack, this is an EA level that you won't find much discussion of. Comments on /idgames are mixed, the highest-rating given by someone who assumed that this is merely a troll level with the author maliciously using Alm's name. The two 0-star comments consist of a simple "barf" and someone appalled at the idea that Erik could even conceive of making a jokewad. I wonder whether it even received any attention prior to the author establishing his reputation through Scythe and, later, Scythe II. Find It is a MAP01 replacement for Doom II, published in April of 2002. It requires a source port that supports Fragglescript, originally crafted for Simon Howard's SMMU. For a long time this basically meant that it could only be played back in (G)ZDoom and Legacy but it seems like more folks are doing retro-revival ports for modern architectures.

Tuesday, April 13, 2021

Europa 3: The Dark Side of Vrack (EAEURO03.WAD)

EUROPA 3
THE DARK SIDE OF VRACK
by Erik Alm


Now here's an interesting piece of Doom history. This is an Erik Alm take on the Vrack series, as evidenced by the subtitle. If you're unfamiliar with Vrack - Fredrik Johansson's main claim to fame as an author - then the levels established a sort of orbital platform space station theme seen more recently in the Japanese Community Project. Europa 3 is also the third and final entry in Alm's EAEURO run, which began in 2001 and ends here in early 2002. As with the others, The Dark Side of Vrack is a MAP01 replacement for Doom II that is meant for play in a Boom-compatible port. Unlike Europa 2, it doesn't require the use of an independent texture pack.

Sunday, February 14, 2021

ea Speedmap 3 (EASPD3.WAD)

EA SPEEDMAP 3
by Erik Alm


There's a sidestory to a lot of these authorial careers who had their heyday in the early '00s that I've been glazing over. 2001 was the birth of the community speedmapping event, I mean insofar as it was officially documented on /idgames. Whether it was Doomworld, NiGHTMARE, or SargeBaldy, people came and did the best that they could within 100 minutes. Erik Alm apparently never applied to any of the DWSPD festivities but he was a fixture of both NTSPD and SBSPD. ea Speedmap 3 was actually created for NiGHTMARE's #3 session in December of 2001. Alm's connection died while he was submitting it, though, so rather than let it go to waste, he uploaded it to /idgames in early 2002. EASPD3 is a MAP01 replacement for Boom-compatible ports.

Sunday, January 24, 2021

Europa 2 (EAEURO02.WAD)

EUROPA 2
by Erik Alm


2001 appeared to have been a pretty formative year for Erik. Alm made five submissions for Sam Woodman's One Week Mapping Contest, demonstrating an esoteric taste that spanned "short and sweet" to large-scale challenges informed by Hell Revealed. It also marked the debut of his Europa series. The first entry was a massive labyrinth that mixed his stiff encounter design with a tangled layout and key sidequest that evoked shades of 1995. This entry - the second - closes out 2001 on a high note that sees a drastic change of style away from some of his less user-friendly design decisions. EAEURO02 is a MAP01 replacement for Doom II to be played in a Boom-compatible port. As is the case with EAGOTH1 and EAGOTH2, you need to play this with the Gothic DeathMatch II texture pack.

Wednesday, April 1, 2020

ea Gothic 2 (EAGOTH2.WAD)

EA GOTHIC 2
by Erik Alm


As I mentioned in the review for EAGOTH1, 2001 was a big year for Erik. His participation in the One Week Mapping Contest was an important stepping-off point for someone who was previously not confident in the worthiness of their work. Toward the end of the year he started a string of single releases beginning with Europa 1 and, shortly afterward, ea Gothic 1. EAGOTH2 is the speedmapped squeakuel to the latter. Another fast and furious Boom-compatible blastathon, Erik elected to utilize the MAP29 slot for this go around. Was he potentially filling the whole E3? Or is it merely another case of sky-and-soundtrack preference?

Wednesday, March 25, 2020

ea Gothic 1 (EAGOTH1.WAD)

EA GOTHIC 1
by Erik Alm


2001 was Erik's coming out party, starting off with a handful of submissions to Sam Woodman's One Week Mapping Contest before moving on to his first solo release, the relatively large Europa 1. He continued his frenzy of activity along a different path with ea Gothic 1. This is still a level for Boom-compatible ports but it's a much smaller, intimate affair that requires the beloved Gothic DeathMatch II texture pack. The product is a MAP27 replacement for Doom II, presumably because Alm appreciated the combination of Hellish sky and the curious atmosphere of "Waiting For Romero to Play".

Sunday, March 15, 2020

Europa 1 (EAEURO01.WAD)

EUROPA 1
by Erik Alm


Erik has gone on to great fame with Scythe II often lauded as the direct ancestor of the Doom community's current gameplay standards. He humbly began in 2001, though, kicking out five submissions for Sam Woodman's One Week Mapping Contest. Thus spurred into action, he started an impressive array of small solo releases. Europa 1 was his first such publication, a Doom II MAP22 replacement for Boom-compatible ports. If you're looking for something on the level of the 2003 Scythe's short, accessible first two episodes then, well, hunt somewhere else. This one is large and, as is the case with Alm's early output, not particularly fair.

Monday, March 9, 2015

Scythe (SCYTHE.WAD)


Some people like their Doom maps to be huge adventures or action-packed epics. Others prefer something short and sweet. Erik Alm's Scythe is the premiere Popcorn Doom mapset, a megaWAD that's composed of small levels that take a minute or two to finish. Released in 2003, it appears to take some of its cues from classic author Adam Windsor, known for his ability to crop up in classic mapsets. Windsor's Demonfear was a mapset composed of short levels that were fun to just gun through, and some levels originally meant for that project ended up in Requiem, among them a level titled "Chaos Zone", which bears a striking resemblance to Scythe's MAP32, "Enoz Soahc". Coincidence? You be the judge.

Sunday, May 13, 2012

Venom (VENOM.WAD)

VENOM
by Ola Björling


Before Ola released Tantrum 2, a remastering of his original Tantrum, he put out Venom, another MAP01 replacement for Doom II. The biggest noticeable difference between Tantrum (2) and Venom is that Tantrum is predominantly brown with a few green marble areas, whereas Venom is the opposite – mostly green marble with a few brown / tan brick sections. Otherwise, what you have contains much the same combat, if a bit toned down. As usual, Ola has no included storyline. Venom is just a celebration of the aesthetic pioneered in Thy Flesh Consumed.

Tuesday, April 24, 2012

Crestfallen (CRESTFAL.WAD)

CRESTFALLEN
by Martin "[cocoon]" Friberg


Crestfallen is a very short single map for Doom II by Swedish Doomer Martin Friberg aka "[cocoon]". There's no story, just a warning to players to use their fists to make sure there is enough ammo to finish the map. CRESTFAL is clearly influenced by Malcolm Sailor's CHORD series, so much that Friberg mentions it in the .TXT. You will be pitted in a series of small survival challenges in cramped areas, emphasizing close-quarters combat and your ability to dodge. It's certainly not as large as the CHORD maps that inspired it, or as difficult, but Friberg manages to nail the desperate scavenger-style gameplay.

Monday, April 2, 2012

Tantrum 2 (TANTRUM2.WAD)

TANTRUM 2
by Ola Björling


Ola Björling released the original Tantrum in early '96. Tantrum 2, released in '98, is a remake of the original, featuring most of the same layout but with improved structure, improved lighting, improved counters, everything. As with the original, it's a map composed of beige brick, brown metal, and a wee bit of green stone, mostly at the beginning and ending. There's no plot, of course. It's just another Doom II map. Well, "just another" is a little disingenuous, because it's an excellent level.

Wednesday, March 21, 2012

Tantrum (TANTRUM.WAD)

TANTRUM
by Ola Björling


Tantrum is Ola Björling's earliest available map, finished late '95 but released in '96. Tantrum enjoyed a sequel, of course, the 1998 Cacoward-winning Tantrum 2, and as someone noted on the archives, Tantrum is basically the PG-rated version with no nudity, no gore, and very little swearing (on both ends). It's a MAP01 replacement for Doom II in a brick and metal style, opening in a little marble chapel. For all the world, it reminds me of something John Anderson would make. Except, you know, not quite as polished.