The road to Hell is paved with E1 replacements. No Hope For Life is a joint venture by three fixtures of Doom's source port boom: Andy Leaver, Jay Trent, and Pablo Dictter. Andy had already done a small set of E1 levels, bitebwad, in 2000. Jay participated in the 2001 Doom Center E1 Mapping Contest (judged by the man himself, John Romero), clinching 2nd place out of fifteen entries. Pablo had published a ton of levels by this point, many of which are no longer publicly available, and was working on an E4 replacement with Karthik Abhiram, Tobias Munch, Damian Lee, and Joel Murdoch - The Ninth Gate. tNG never fully panned out, though, whereas we have 2001's No Hope For Life Episode 1: Back to the Fight available to download on /idgames... admittedly some two years after its initial, official release. The authors suggest ZDoom but it should work in any limit-removing port, the primary concern being the dreaded visplane overlord.
No Hope For Life does not have a story, which is amusing to me since Pablo got Murdoch of Caverns of Darkness fame to author one for his Subversion episode. As I peek ahead it does not look as though Andy was much for story blurbs in his releases. Judging by the subtitle, the player character is presumably Doomguy, since there aren't any other well-known space marine survivors of demon encounters. The location is a UAC outpost that either experimented with teleporters or discovered some ancient, demonic ruins. Either way, the monsters now run the site and you have taken it upon yourself to clean it up.
EDIT 01/20/22: "Digi Mortal" and some of the other level titles come from what must have been one of Leaver's favorite bands, Fear Factory, and their 1998 / 2001 releases.
The final product is a styles clash. Pablo Dictter supplied four levels. Historically speaking, PD made three more maps for NHFL that were cut for the final running, after which he rolled them up with three freshly-crafted levels for his Subversion episode. Andy Leaver, the project organizer, crafted four levels of his own. I find it suspect, however, that the .ZIP and .TXT title for his bitebwad was DIGIMORT with his E1M1 of this set bearing the appellation "Digi Mortal". Jay Trent supplied a single level which then goes in his own, third direction. It is perhaps both the most and also least traditional map of the entire set.
Pablo's level are E1M4, E1M7, E1M8, and E1M9. He has a distinct style that consists of short, linear levels that are composed of hallways and rooms that are only slightly larger than the adjoining corridors. Aesthetically, he's an environmental detailer who greebles every inch of each surface. His usage of crates as sector detailing borders on the fetishistic. Combat is not particularly challenging apart from the claustrophobia and congestion that comes from having a small playing area to fight in and piles of shit to get hung up on while you're trying to dodge. If Dictter is going to lock you in with any sort of monster then it's going to be something like a Baron, but you ought to be adequately prepared resource-wise.
"Edgecrusher" (E1M7) is my favorite of Pablo's levels from the set. I wonder how much of this is due to him having an outdoor starting area with an interesting, scene-setting design. His "Linchpin" (E1M4) has a nukage-oriented gimmick where you can duck into drainage tunnels for powerful items at the cost of health. The secret level, "Seeds of Evil" (E1M9), has a sequence that appears to be designed to soft-lock the player if you walk past a switch. "Gate to Hell", alternatively titled "Death Comes Ripping" (E1M8), is the shortest of Dictter's levels here but tells a logical environmental story with an armor-plated observation booth that faces the teleporter corridor.
Leaver didn't have much of a body of work up to this point. His bitebwad levels were small and generally linear but showed a desire to work with larger room spaces and interesting structures. The combat was pretty punchy, with some big shootouts and surprising ambushes. "Digi Mortal" (E1M1) feels like it's cut from the same cloth as it's relatively short if architecturally interesting and has a few beefy demon ambushes. "Hi-Tech Hate" (E1M2) practically EXPLODES, though, with wide-open areas and tons o' monsters for multiple avenues of player exposure. "Waste Area" (E1M5) consists of a labyrinthine arrangement of large corridors connecting a few big rooms, which - along with tons of ambushes - makes for a kickass monster slaughter. "Vile Evil" (E1M6) starts out sedate enough but becomes a hornet's nest level where you can run anywhere but nowhere is safe to start, feeling very modern in its encounter design.
Jay's sole offering is "Phases of Evil" (E1M3). It's immediately obvious as a remake of "Toxin Refinery" albeit more cramped and with some clunky design decisions like lift pillars in nukage that you have to jump down to to use. It's also pretty tight with health, making for what I feel is a bigger if not necessarily fair challenge than Romero's. Some of these details reflect similar choices made for his JXT-E1M1.WAD from the Doom Center E1 Mapping Contest (E2M6). Trent also shows some ingenuity with the door interlock arrangement in the western annex, adding a strong mechanical component to his level design.
I'm not high on Dictter's total contributions here but I'm glad to see something like "Edgecrusher" come out after playing his most recent work. It always feels like he's on the edge of creating some excellent visual spaces and I feel as though he really delivers here. Andy's craft has developed by leaps and bounds. There's a strong symmetric component in "Hi-Tech Hate" and "Vile Evil", but Leaver is good about switching things up a bit to leave surprises unique to each side. I like Jay's "Phases of Evil" and would have gladly played an E1 retooling in his style. He would go on to create an E1 replacement - 900 Deep In the Dead - but it isn't quite the same thing.
The set is kind of lopsided due to the relative map size and encounter design. However, picking through PD's short pairings works to give you a breather after the larger, more complex levels. Leaver's frantic combat and ballsy ambushes might hit a little too hard if you're more into the measured pace of the dungeon crawler-style that Dictter espouses. Trent's E1M3 tribute is somewhere in between as the smaller scale of its fights work together with the claustrophobic confines to twist the player into uncomfortable positions. Difficulty will adjust the monster count for Andy's and Trent's maps but Pablo's smaller complements appear to be untouched.
No Hope for Life Episode 1 is a solid E1 replacement for anyone craving more OG Doom action. It won't compare for authenticity but it's at least free from pesky Cyberdemons and Spider Masterminds. If you haven't tried it yet then you might as well give it a go, especially if you like slaying monsters on moons.
NO HOPE FOR LIFE
EPISODE 1
BACK TO THE FIGHT
by Andy Leaver, Jay Trent, and Pablo Dictter
YOU'RE FROM TWO
DIFFERENT WORLDS!
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