Friday, April 25, 2025

Wonderful Doom (WD14.WAD)


Doom is wonderful. Wraith knew this and believed in it so much that he wanted to give players an excuse "to play First Doom one more time". To this end, he crafted Wonderful Doom. This megaWAD was apparently released in several iterations before being released in time to feature as a runner-up in the 2007 Cacowards, with several updates since then. It replaces every level in The Ultimate Doom with, for lack of a better term, remixed versions of the original levels. I've seen a broad variety of opinions on this project, the extremes of which boil down to dismissing it for being too derivative of the IWAD versus loving it for how close the maps are in spirit to the originals.

Tuesday, April 22, 2025

Something Wicked This Way Comes (WICKED_1.WAD)

SOMETHING WICKED
THIS WAY COMES
by "Rex Claussen"


Rex kicked off 2002 with an idiosyncrasy from the year before, officially releasing Invictus to /idgames. This was a vanilla level for the original Doom where most of Rex's works since his debut had been for ZDoom and, for a long stride, leveraged assets from post-Doom FPS games like Hexen II, Half-Life, the Quake series, and Dark Forces. The Invictus upload was paired with a vanilla Doom II level that kicked off a new Rex trend: Something Wicked This Way Comes. This is a MAP10 replacement, also released in early 2002, and while it didn't profess to be the beginning of something broader, he would go on to author a grand total of nine individual Wicked levels, sort of capping things off with the pseudo-prequel, By the Pricking of My Thumbs....

Thursday, April 17, 2025

Pesha (PESHA.WAD)


Stanimapping is a failed portmanteau of "stamina" and "mapping", coined by Chris "Purist" Bourke to describe a design process where the author sits down and then does not stop mapping until their work is complete. (In Bourke's defense, Stanimapping flows better than Stamimapping, and Staminapping is something we all do from time to time.) This is basically speedmapping but without a specific time limit. The constraint depends on how long the author can stand to work. A few folks showed up for Purist's inaugural (and sole) Grindmapping session, whose subject was "industrial zone". The cast of characters included Purist himself, scifista42, Phobus, Katamori, and (dum dum dum DUMMM) dobu gabu maru. dgm cranked out three levels in as many days, with the final product packaged together as Pesha, a three-map minisode for Doom II that replaces MAP28-MAP30. It's supposed to work in any limit-removing port.

Monday, April 14, 2025

Kill the Cybie (SISOCRAN.WAD)

KILL THE CYBIE
by Esa Repo aka "Espi"


Espi made a deathmatch map in 2002 called Narcosis. Apparently he had enough people request that he turn it into a single-player level that he did so, so in 2003 we received a file by the name of SISOCRAN, which of course is Narcosis spelled backwards. Its official title is Kill the Cybie and it's a single-level for ZDoom on account of it uses a script to end the level after, you know, you Kill the Cybie. For some reason I had built in my head that this was going to be something goofy like Jim Flynn's Surrounded!, which is also a single map that requires you to slay a Cyberdemon. I was pleasantly surprised. In my defense, it's not like Repo doesn't have strange little levels like Barons o' Fun and The One Level With All the Teleporters.

Friday, April 11, 2025

Defragmentation Factor (DEFRACT.WAD)

DEFRAGMENTATION
FACTOR
by Eugene Guschin aka "Wraith"


Defragmentation Factor is Wraith's /idgames debut, a Doom II MAP01 replacement published in 2006 to be played in any source port. Guschin was a member of Clan [B0S] during its heyday with Da Will, Sacrament, and A.L.T., but he had established a cornerstone in the community a few years before "Russian Realism" with Wonderful Doom. He has a few other works mentioned in the PWAD's .TXT, among them Wonderful Doom's E1, so this isn't the first thing that he apparently produced. Through contacting Wraith, I managed to figure out the location of most of these proto-works, but I'm still not sure about MySchool.

Sunday, April 6, 2025

One Bloody Night (BLDNIGHT.WAD)


Erik Alm is largely regarded as the WADfather of the Doom community's direction in combat due to his double-shot of the much loved Scythe and then, later, Scythe II. The third episode of Scythe generally comes as a thunderclap to folks who love its shorter, "cute" levels, but anyone familiar with Alm's work could see it coming from a mile away. Alm's fondness for both short, warm-up type levels as well as bone-crushing challenge encounters is evident in his contributions to Sam Woodman's ONEWEEK and it's similarly mirrored here, in One Bloody Night. This is a nine-level episode for vanilla Doom II that replaces MAP01-MAP09, released in the middle of 2002.

Thursday, April 3, 2025

Blood Runners (#BLOODR.WAD)

BLOOD RUNNERS
by "Sphagne"


Sphagne sits alongside Gene Bird and Daniel Trim as an author who published levels prior to Community Chest and who submitted them back when the original CCHEST pitch was something more along the lines of, "Have you ever wanted to see one of your works ensconced within a megaWAD?" Thus far, the five Sphagne levels that I've covered--Simphony of Death, Secret Lab, Death Cycle, Hell Harbour, and The Living End--were not among the three maps that made it into the 2003 Community Chest. Blood Runners, which the author claims was his eighth produced level, became CCHEST's MAP23. It was originally released as part of a batch upload in 2002, a MAP01 replacement for Doom II. The author claims that he did not know that there was an online Doom community back when he authored these levels from 1995-1999, so one may assume that it will function in any source port.