Doom is wonderful. Wraith knew this and believed in it so much that he wanted to give players an excuse "to play First Doom one more time". To this end, he crafted Wonderful Doom. This megaWAD was apparently released in several iterations before being released in time to feature as a runner-up in the 2007 Cacowards, with several updates since then. It replaces every level in The Ultimate Doom with, for lack of a better term, remixed versions of the original levels. I've seen a broad variety of opinions on this project, the extremes of which boil down to dismissing it for being too derivative of the IWAD versus loving it for how close the maps are in spirit to the originals.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Wraith. Show all posts
Showing posts with label Wraith. Show all posts
Friday, April 25, 2025
Friday, April 11, 2025
Defragmentation Factor (DEFRACT.WAD)
DEFRAGMENTATION
FACTOR
by Eugene Guschin aka "Wraith"
Defragmentation Factor is Wraith's /idgames debut, a Doom II MAP01 replacement published in 2006 to be played in any source port. Guschin was a member of Clan [B0S] during its heyday with Da Will, Sacrament, and A.L.T., but he had established a cornerstone in the community a few years before "Russian Realism" with Wonderful Doom. He has a few other works mentioned in the PWAD's .TXT, among them Wonderful Doom's E1, so this isn't the first thing that he apparently produced. Through contacting Wraith, I managed to figure out the location of most of these proto-works, but I'm still not sure about MySchool.
Labels:
2006,
Doom II,
Eugene Guschin,
review,
single map,
Wraith
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