Doom is wonderful. Wraith knew this and believed in it so much that he wanted to give players an excuse "to play First Doom one more time". To this end, he crafted Wonderful Doom. This megaWAD was apparently released in several iterations before being released in time to feature as a runner-up in the 2007 Cacowards, with several updates since then. It replaces every level in The Ultimate Doom with, for lack of a better term, remixed versions of the original levels. I've seen a broad variety of opinions on this project, the extremes of which boil down to dismissing it for being too derivative of the IWAD versus loving it for how close the maps are in spirit to the originals.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label 2007. Show all posts
Showing posts with label 2007. Show all posts
Friday, April 25, 2025
Thursday, February 6, 2025
1 Monster (1MONSTER.WAD)
We are more awash in limitation-based projects than ever, with 10 Sectors capturing the imagination of the community. When 1 Monster was conceived, Dr. Zin had 2 Sectors and Congestion 1024 in mind, though we've since seen 100 Lines and a whole host of resource-economy projects. What you don't see a lot of, though, are restrictions on enemy variety. Enter 1 Monster, a megaWAD where only one monster type is placed on each map. Every member of Doom II's bestiary is represented here, from the lowly zombiman to John Romero himself with his luscious locks of love. The project kicked off at the tail end of 2005 and then changed leads several times before seeing a final release in 2007. In its more or less final form, 1 Monster is a 25 map replacement for Doom II, to be played in Boom-compatible ports.
Labels:
2007,
alterworldruler,
boom,
Daimon,
deldelda,
Doom II,
Dragonfly,
Dutch Devil,
Ichor,
impClaw,
Jodwin,
Kristian Aro,
Liberation,
Macro11_1,
megawad,
Paul Corfiatis,
Psyrus,
review,
scwiba,
Torn
Thursday, June 20, 2019
The Dying End (TDE.WAD)
THE DYING END
by Chris Lutz
Phobos: Anomaly Reborn gave way to Deimos: Anomaly Unleashed. Lutz lost his muse, though, and didn't produce anything for about four years. The Dying End was released in 2007. It's a Boom-compatible offering that replaces Doom II's MAP29 and came as an oasis in a drought of chaos. It would be another four years before Icebound and his participation in DTWiD. This gave way to working with Xaser for No End In Sight. Thus energized, he would make a strong case for 2017's Mapper of the Year as a triple threat with Hellscape and Dark Tide. At least, it looks that way when I held the door open for NEIS to grace the 2017 season.
Labels:
2007,
2007 Cacowards,
boom,
Chris Lutz,
Doom II,
review,
single map
Thursday, April 25, 2019
Voyage to Deimos map02 (VODEIMO2.WAD)
VOYAGE TO DEIMOS
MAP02
by "Memfis"
MAP02
by "Memfis"
VtD has an interesting history that partially resembles Sam Woodman's aborted Testament of Judgement project. Memfis only ever released / finished two of its levels - the other VODEIM21 -and the existing material is split between the original Doom and its sequel. VODEIMO2 was actually one of the first levels that the author ever made, back in 2007. It was only uploaded in 2014 as part of Memfis's epic archive dump after an approximately year-long period where he had effectively boycotted /idgames. True to its name, this leg of the Voyage is a MAP02 replacement for Doom II. The .TXT specifically cites it as being tested in prBoom+ using -complevel 2 but it should work in any limit-removing port.
Labels:
2007,
2014,
Doom II,
limit-removing,
memfis,
review,
russian,
single map
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