I don't know much about the progression of the ZDoom modding scene. I do know that early works like Tei Tenga and Hell Factory are lauded as being watersheds of things like hubmaps and cutscenes, and I also know that Xaser's Zen Dynamics is heralded as the progenitor of most modern weapon mods in one way or another. Released in 2005 (with an update in 2006 making some major changes and adding a level), Xaser replaced every weapon in the Doom arsenal and added a few more just to give you something to think about as well as threw in a ton of new enemies for you to ponder on. At a modest ten maps, you get something of the feel of how these things change gameplay, as well as what the ZDoom engine was capable of at the time.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label 2006 Cacowards. Show all posts
Showing posts with label 2006 Cacowards. Show all posts
Wednesday, July 30, 2014
Wednesday, April 27, 2011
Impossible: A New Reality (IMPOSS.WAD)
IMPOSSIBLE: A NEW REALITY
by "JK"
by "JK"
Impossible: A New Reality is a single level for ZDoom and it's a big one with hub-like qualities and trickery - especially trickery. There are some ZDoom features used quite cleverly like mirror effects but by far the most extensive element to be utilized here is the silent teleporter, creating M.C. Escher Doom. It's also virtually all brand-new textures, adding to the otherworldly feel by placing the map firmly in some pseudo-fantasy location. I'm not sure where most of the non-Doom stuff comes from but I know that a few belong to Hexen II. They really help the map shine.
Labels:
2006,
2006 Cacowards,
Doom II,
JK,
review,
single map,
ZDoom
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