Another feature often touted is Tei Tenga's objective-based gameplay. Each level has some rudimentary goals, the most interesting of which are found in the first two maps. This suffers from the fact that what you have to do to accomplish your goals is rarely obvious, mitigated by the fact that the small maps means you'll rarely have to go far to figure out what you've changed if it's not clear when it comes to things like unlocking various doors. There are some security cameras to give you some pointers but I didn't find them that helpful. I basically walked around and hit unmarked buttons until I got a positive response.
by Sam Ketner
WAITING FOR TEI TENGA'S RAIN
Doomworld's Top 10 WADs of 1999
|Batman Doom||The Darkening|
|Tei Tenga||Herian 2|