Showing posts with label Anthony Czerwonka. Show all posts
Showing posts with label Anthony Czerwonka. Show all posts

Thursday, July 28, 2011

Dystopia 3: Re-Birth of Anarchy - Add-On Level (DYST301.WAD)

DYSTOPIA 3:
RE-BIRTH OF ANARCHY
Add-On Level

by Anthony "Adelusion" Czerwonka


Dystopia 3's .TXT gave a homepage for the project that hinted at more Dystopia levels to come in the future. As of 2011, only one add-on level for Dystopia 3 has been released, a MAP01 replacement by Anthony "Adelusion" Czerwonka. Just load it up with DYST3TEX.WAD or on top of DYST3.WAD to utilize the custom textures. There's no real story included, so one can only assume it's the continuing adventures of the Marine trying desperately to escape the hellish borderlands after destroying the demonic cult.

Saturday, July 23, 2011

Dystopia 3: Re-Birth of Anarchy (DYST3.WAD)


Anthony "Adelusion" Czerwonka and Iikka "Fingers" Keränen got together and had a baby. The baby's name was Dystopia 3, the apparent descendant of Czerwonka's DYST2.WAD, itself a conversion of a Heretic WAD (DYST.WAD). Really, I'd be hard pressed to draw any parallels between Dystopia and Dystopia 3. It's clear that Adelusion considerably honed his mapping skills, producing much tighter and deliberate gameplay through encounters and layout. His partner, Keränen, contributes a formidable six levels of his own, rounding out an 11-map episode for Doom II.

Saturday, July 2, 2011

Dystopia (DYST2.WAD)

DYSTOPIA
FOR DOOM II
by Anthony "Adelusion" Czerwonka


Dystopia is the progenitor of Anthony "Adelusion" Czerwonka's and Iikka "Fingers" Keranen's Dystopia 3, the trend-setting 1996 episode that in some ways led to STRAIN, Hacx, and other cyberpunk-flavored goodies. Dystopia was originally a Heretic level; Adelusion converted it to Doom II and re-released it (if you could call it that) in 1995, hence DYST2.WAD. It's a fairly large MAP01 replacement, containing in excess of 280 monsters. It also has no clear texturing theme, though the architecture design is clear and the individual detailing is internally coherent.