Hell Revealed remains an inexplicable enigma; for awhile, when someone would pop in and ask what they should play after having finished and loved Doom II, a sizable number of people would throw it out there. If I didn't know any better, I'd think they were trolling, attempting to turn people off Doom forever with HR's sheer difficulty curve. The truth, though, is that a lot of people love it, and when the iron was hot, some of its fans got together to make a sequel. Hell Revealed II took a lot longer to make than its forbear, though; about five times as long, in fact. Released at the very end of 2003, its influence is undeniable. I've seen numerous explicit citations when parsing the more elaborate commentary provided by PWAD authors. There are moments of sheer BFG frenzy sure to satiate fans of demon-reaping gameplay. Then, of course, there's the other stuff.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Michael Reid. Show all posts
Showing posts with label Michael Reid. Show all posts
Sunday, June 14, 2015
Hell Revealed II (HR2FINAL.WAD)
Labels:
2003,
2004 Cacowards,
Afterglow,
Andy Olivera,
Chrozoron,
Cyb,
Doom II,
GeminI,
Martin Friberg,
Mattias Berggren,
megawad,
Metabolist,
Michael Reid,
PAGB666,
review,
ricrob
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