Showing posts with label Chrozoron. Show all posts
Showing posts with label Chrozoron. Show all posts

Sunday, June 14, 2015

Hell Revealed II (HR2FINAL.WAD)


Hell Revealed remains an inexplicable enigma; for awhile, when someone would pop in and ask what they should play after having finished and loved Doom II, a sizable number of people would throw it out there. If I didn't know any better, I'd think they were trolling, attempting to turn people off Doom forever with HR's sheer difficulty curve. The truth, though, is that a lot of people love it, and when the iron was hot, some of its fans got together to make a sequel. Hell Revealed II took a lot longer to make than its forbear, though; about five times as long, in fact. Released at the very end of 2003, its influence is undeniable. I've seen numerous explicit citations when parsing the more elaborate commentary provided by PWAD authors. There are moments of sheer BFG frenzy sure to satiate fans of demon-reaping gameplay. Then, of course, there's the other stuff.

Saturday, January 3, 2015

10 Sectors (10SECTOR.WAD)


Way back when in the year 2000, while the rest of us were fighting off Y2K, Doomworld hosted a contest. The goal was to create a Boom map using no more than ten sectors. The idea has more merit than one might think at first, as - to quote DoomWiki - "[a] sector does not have to be a single polygon. For instance, two squares can be separate and non-contiguous, but still be part of the same sector." What this meant for 10 Sectors was a ton of maps that had a bunch of "sectors" that only had ten different combinations of ceiling and floor flat, height, light, tag, and type. A whopping 146 entries were submitted, and the cream of the crop were selected and deposited into this, the 10 Sectors megaWAD.