Whitemare is a Russian Doom Community project, steeped in the theme of winter. Near the tail end of 2010, iddqd.ru had a speedmap competition; twelve levels produced from the event form the base of this megaWAD, some undergoing serious renovation. The other six were added in after the fact, forming the eighteen-map work released near the beginning of 2011. It's got a rudimentary framework-plot to boot. Demons can't abide by Christmas and New Years celebrations so it's Doomguy's job to stop them from ruining everyone's fun. And, yes, this WAD has a very slight Christmas theme in addition to the general winter feel, if the numerous Christmas trees made out of level geometry didn't tip you off.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label NRM. Show all posts
Showing posts with label NRM. Show all posts
Tuesday, February 7, 2012
Whitemare (WHITEMAR.WAD)
Labels:
2011,
Ameba,
Archi,
Arsenikum,
Bed.Intruder,
BeeWen,
community project,
Cybermind,
Doom II,
Dragon Hunter,
limit-removing,
megawad,
memfis,
Nil,
NRM,
review,
russian,
Shadowman,
Slavius
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