BACK TO THE FIRE
by Simon Dupuis
by Simon Dupuis
I've never played the PSX version of the Dooms, and while I've dabbled in Doom 64, I haven't given it good enough of a look to be intimately familiar with it. What I do know is that to some players, both Dooms are the iconic experiences driven by their nostalgia trains, and oppressive ambiance plus colored lighting constitute much of that feel. Back to the Fire, released in 2012 by Simon Dupuis, is a single map for Doom II that uses these elements to I feel evoke that sensation but in a more modern sense. Replacing MAP01, it's meant to be played in the GZDoom engine or Skulltag (now defunct - use Zandronum). Apparently, it's not strictly necessary to play the level in GL ports, but you'll miss out on the colored lighting, and that's a huge part of the level's draw.
