It's a wonder there aren't more community episodes. Why wait for a whole bunch of people to crap out the maps needed for an entire megaWAD when you can just band together and churn out an episode in a theoretical third of the time? Well, Doom lacks the dynamic range of action found in Doom II, and community Doom II episodes suffer from the mystique surrounding the megaWAD status that devalues anything that has less than 32 levels with some kind of inherent superstition. Also, in spite of being a mere episode, it took Bedlam two and a half years from its inception to release in mid-2014. The dream is still out there, though.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Sokoro. Show all posts
Showing posts with label Sokoro. Show all posts
Saturday, January 10, 2015
Bedlam (BEDLAM.WAD)
Labels:
2014,
Antroid,
C30N9,
community project,
doom,
Dragonsbrethren,
episode,
Inferno,
memfis,
NoneeLlama,
purist,
review,
Sokoro
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