40oz had a dream, a dream of making a megaWAD with a dystopian Cyberpunk theme that leveraged the gimmick of collaboration. It was a great idea and Vail obviously had his expectations dialed back early since he was looking to compile sixteen levels. However, while bromancing maps worked pretty well for his and Super Jamie's UAC Ultra, the vast majority of the community's authors seem more inclined to tag-team megaWADs a la Speed of Doom than trust their artistry to a complete stranger. I can only assume that this issue was compounded by people perhaps taking up slots and then having others too skittish to follow. As a result, Mutiny took longer than 40oz really expected and saw release a year later in 2016. It's still pretty cool, though.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label NoneeLlama. Show all posts
Showing posts with label NoneeLlama. Show all posts
Friday, October 7, 2016
Mutiny (MUTINY.WAD)
Labels:
2016,
2016 Cacowards,
40oz,
AD_79,
community project,
Doom II,
Doomkid,
dt_,
Fonze,
Jimmy,
jmickle6666666,
limit-removing,
megawad,
NoneeLlama,
Pavera,
purist,
review,
Ribbiks,
Tarnsman,
traversd
Saturday, January 10, 2015
Bedlam (BEDLAM.WAD)
It's a wonder there aren't more community episodes. Why wait for a whole bunch of people to crap out the maps needed for an entire megaWAD when you can just band together and churn out an episode in a theoretical third of the time? Well, Doom lacks the dynamic range of action found in Doom II, and community Doom II episodes suffer from the mystique surrounding the megaWAD status that devalues anything that has less than 32 levels with some kind of inherent superstition. Also, in spite of being a mere episode, it took Bedlam two and a half years from its inception to release in mid-2014. The dream is still out there, though.
Labels:
2014,
Antroid,
C30N9,
community project,
doom,
Dragonsbrethren,
episode,
Inferno,
memfis,
NoneeLlama,
purist,
review,
Sokoro
Thursday, February 20, 2014
October (OCT11.WAD)
Here at Doomworld, we believe in the act of gifting. Authors release levels, and when I can get off my ass to do it, I give them a review! Some people prefer to give demos, so you can actually see someone else playing your map. And, well, some people go through the trouble to give Doomers maps on their birthday. October is a collection of six birthday maps for Doom II gifted to Doomworld Forum superstars in October 2011. Maybe, if you were generous / conceited enough, you might say that this is a birthday WAD to everyone born in October. Thanks, guys! This Halloween baby salutes you for your time and effort. Note that at least one of the levels makes no claim for vanilla compatibility, so use a limit-removing port for a full playthrough.
Labels:
2011,
Doom II,
minisode,
NoneeLlama,
purist,
review,
valkiriforce
Saturday, June 1, 2013
Hadephobia (H_PHOBIA.WAD)
Hadephobia started a long, long time ago under the banner of "Progressive Fiction". It was something of a conceptual community project. Basically, someone started by making a map, writing a bit of a story to go along with it, and then passing it on to the next person, who would do likewise, and repeat until they had finished a full-fledged Doom II megaWAD for Boom-compatible ports. The story is a little scatterbrained at times as far as the finer details, but the main idea should seem familiar. After all the agony of the Doom games, you continue to have nightmares, some kind of psychic link with Hell which dubs you as a Hadephobe. The bad dreams start to get even worse and you're sure an invasion is imminent, but the UAC locks you up in a distant asylum, out of sight and out of mind. You're the boy / girl who cried Doom, though, and when another invasion breaks loose, you must fight for your life.
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