EDIT 26/01/13: I erroneously reported that difficulty choice changes boss health. According to the author and from what I can see in the coding on further review, this isn't the case. I guess I just have a very hopeful imagination! Sadly, boss fights are tedious no matter the skill selection.
Even with this, I'm not to keen on adding waves of trash in the fights. The new guys are just ammo sponges with the exception of the monsters in MAP06B, where they force you to focus on two different heights. Non-boss monsters should be integral elements of the encounter, but that might be asking too much. As it stands, the boss fight in MAP06B is my definite favorite. The intermediate finale brawl has two different big bads that work together quite well. It's a pity that the cycloid emperor recolor is so grossly destructive, such that choosing between the two isn't much of a decision unless you enjoy your own suffering.
Doomworld's 2012 Cacowards
|The Top Ten||Best Multiplayer||Runners Up|
|Doom the Way id Did||WhoDunIt?||Beyond Reality|
|Strife: Absolute Order||Best Gameplay Mod||Masters of Chaos|
|Putrefier||Russian Overkill||Frozen Time|
|5till L1 Complex||Mordeth Award||Planisphere 2|
|Community Chest 4||Community Chest 4||Coffee Break Ep. 1|
|The Eye||Call of Dooty II|
|Combat Shock 2||Mapper of the Year|
|Base Ganymede: Complete|