REELISM
by "The Kins" and "300 Pounds"
by "The Kins" and "300 Pounds"
Reelism has been around awhile (released right around Christmas in 2011) and has had two "expansion packs" since its initial release, with more potentially on the way. Which brings up an important question. What is Reelism? Well, The Kins started it, and has since added the talents of a handful of contributors in various aspects of its design. It's a spinoff of "invasion"-style gameplay, something I'm not familiar with outside of as it's carefully choreographed in regular PWADs. Reelism is my first proper experience with this dedicated mode of play. If you didn't already know, invasion mods involve throwing monsters at the player in waves. Reelism spices things up with irreverent semi-randomness provided through its major hook, triads of wave elements dictated to the player through slot reels. It doesn't necessarily require the Doom II IWADs (Doom II, Evilution, Plutonia), but if you don't use them, you're going to be seeing some checkerboard nightmares.
At the start of each round, the reels spin and tailor the experience that follows. The first reel dictates broad gameplay changes. You might get helpful effects like infinite ammo, always a favorite, or muddled enemies, where your opponents just walk around confused and not attacking. You can also get annoying stuff like low-friction floors (one of my least favorite reels) or ambiguous modifiers, like classic Duke Nukem crates that can provide fun prizes or sneaky grenades that explode on contact. Other examples include enemies exploding upon dying, which is annoying up close but great when they gather in packs.
The second reel slot bestows weapon loadouts on the player which spawn in at preset locations. Spawns aren't guaranteed, though, and neither is weapon quality. Kits are themed in some way. You might find yourself with the Wolf3D, HACX2.0 or Duke Nukem 3D weapons to draw from, or maybe items that exclusively use plasma ammo or do explosive damage. Some slots are more esoteric, like blue magic, which lets you use enemy attacks, or the unreliable kit, with bizarre behavior like a plasma rifle with errant projectiles that summons in exploding cyberdemons and causes the appearance of dangerous "glitches". Don't say I didn't warn you.
The last slot determines what kind of opposition you'll be facing. Like the weapon slots, the waves are themed, and feature plenty of different sources of opposition. There are classic Doom zombies, of course, and baron / hell knight waves, but you might also find yourself chased by Wolf3D dogs, guys named Larry wearing jetpacks, bronies, outlaws, aliens that shoot fire, floating eyeballs, guys named Bob that aren't wearing jetpacks, firebug robots, knights and archers, the spooks and kooks wave (chainsaw zombies, former scientists wielding knives, and super-deadly skulls), and...the Jerk. You don't want to get the Jerk.
So mix it all together and presto, instant gameplay. There are some snags, of course. Getting three identical numbers results in a jackpot, which I haven't experienced yet but has some interesting effects. The other thing I sort of glazed over the transformations, specifically the tank and RoTT's dog mode, which make you invulnerable to conventional weapons and turn you into a killing machine, be it mechanic or organic. I like both but I prefer dog mode; the sonic bark is great for taking out droves of monsters. There are also health, armor, and item drops. I recall the pushback device, a pogo stick (radical!), droppable barrels, and grenades. I also found a super-lethal wine bottle; I don't remember what that was a part of.
Those are your gameplay elements, and they come at you in four different modes. The standard mode lasts five monster waves before throwing a boss at you who comes from a pool of malcontents including El Cybredemon, a wizard driving a badass monster truck, and the now famous dog pope, who barks and shoots bees out of his mouth. Endurance mode is the same as standard mode, it just lasts five more rounds before the big badass. Infinite mode has no boss, as far as I can tell, while boss practice lets you test your might against your betters in a more controlled environment. I suppose it's also a nice alternative to seeing content if you can't hack it in the normal modes (or just want to see all the cool stuff lying in wait).
All of this madness takes place on a number of maps. Some, like "Gutrot Island" and "The Internet Machine", are very large and open and while you may not have a lot of cover, given the speed some of the enemies can hit, you're probably better off running than getting swamped in choke points. Others like "JRPGville" and "Creature of Chaos" feel more cluttered with monsters with grabbing supplies to deal with them being less than straightforward, at least, as long as you start out getting used to them. Some have...unusual gimmicks, like "Abridged", which is just a big ol' bridge with cars that run across. The cars will take out nearly anything they hit, including you, so look both ways.
I love the look and feel of Reelism. Every map comes with its own glut of music tracks, randomized and appropriate to the situation. "JRPGville" is loaded with all kinds of JRPG music, for instance. I only recognized the Squaresoft tracks, but it was pretty neat blasting monsters to themes from Secret of Mana (and more!). It's also loaded down with jokes; every bit of text has been crafted to inject some humor into the situation, not that you'll have enough time to read it, and Reelism shies toward the comical in its overall arcade action. You can light the humanoids on fire a la Blood (though more panicked) or hit monsters with explosions and watch them sail away like a home run.
The best part is, there's probably more to come than what's already included in this, the base game plus two expansions, supposing Kins can be bothered. It already has user-made content and the sky may be is the limit. The breadth of potential addons is virtually limitless given its mash-up approach, though I like the fact that it's a pretty focused mod, keeping away from the excesses of the now bloated Aeons of Death. The latter was at one point uncontrolled blenderizing of anything and everything, then forced into whatever WAD you decided to pour it in to. If the authors of AEOD are still kicking around, I'd love to see them take some notes from Kins and 300 Pounds; I think its glut of content is far more suited to this kind of approach. Well, minus Reelism's hooks, like the actual reels. My point is that Reelism is excellent, and if anything I'e said at all has piqued your interest, you should grab this and go a few rounds. Just make sure you have someone on standby to pull you off the computer.
Continuum of Discord | by Xaser Acheron |
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Xaser's level is a bizarre mix of...lots of things. I kind of get the feel of non-euclidean Hell from his Lost Episode, but it's less reality getting warped and more about unreality, with the see through floor and floating windows, all of which is compounded by the loopy Earthbound soundtrack, which earns a thumbs up from me. It's kind of structured like "Transpo", with larger, circular areas connected via tunnels, but it has a more organic structure. It's pretty fun to run around in; just be careful when you're running through the detritus-clogged passages. |
IT IS REEL
IT IS RAEL
IT IS RAEL
This post is part of a series on
Doomworld's 2012 Cacowards
Doomworld's 2012 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Doom the Way id Did | WhoDunIt? | Beyond Reality |
Strife: Absolute Order | Best Gameplay Mod | Masters of Chaos |
Putrefier | Russian Overkill | Frozen Time |
5till L1 Complex | Mordeth Award | Planisphere 2 |
Community Chest 4 | Community Chest 4 | Coffee Break Ep. 1 |
Reelism | Mockaward | |
The Eye | Call of Dooty II | |
Combat Shock 2 | Mapper of the Year | |
Winter's Fury | Khorus | |
Base Ganymede: Complete |
Genesis reference ftw.
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